                            __________________________________________
===========================| Vice by Jmorphman		              |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [10.27.11]

 - Contact:	Jmorphman@gmail.com
 - Website:	http://network.mugenguild.com/jmorphman/

 - Customized version of SNK Playmore's Vice character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros versus Evil Ryu, Akuma, Cammy, Mature, and Rugal Bernstein



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

.Monstrosity			F + y
.Death Blow	         	F/B + 2p				(near opponent)
.Back Rush:			F/B + 2k				(near opponent)


<SPECIAL>

.Gorefest (EX)			F, DF, D, DB, B, F, p			(near opponent)
    .Tranquility		F, D, DF, p				(after EX Gorefest only)
.Deicide (EX)			B, DB, D, DF, F, k
.Deicide Slayer (EX)         	F, D, DF, k
.Blackend			B, DB, D, DF, F, p			(near opponent)
    .Misanthrope		D, DF, F, p
.Nailbomb (EX only) 		B, DB, D, DF, F, 2p			(near opponent)
.Mayhem (EX)			D, DB, B, p
    .Misanthrope		D, DF, F, p
    .Deicide Slayer		F, D, DF, k
.Outrage (EX)			D, DB, B, k
.Ravenous (EX)			D, DB, B, k				(Air)


<SUPER>

.Negative Gain (MAX)       	F, DF, D, DB, B, F, DF, D, DB, B, k	(near opponent)
.Withering Surface (MAX)     	D, DF, F, D, DF, F, p
.Overkill (MAX)			360ş + k				(Air, near opponent)


<LV3 SUPER>

.Cannibal Corpse		D, DF, F, DF, D, DB, B, 2p


<SYSTEM>

.Forward Dash:                  		F, F
   .Run:                        		hold
.Backward Dash:                 		B, B
.Low Jump:                      		tap U
.High Jump:                     		tap D, U
.Long Low Jump:                 		tap D, tap U            
.Sidestep:                      		a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  		F + a + x
.Backward Roll:                 		B + a + x
.Parry High:                    		tap F
.Parry Low:                     		tap D
.Air Parry:                     		tap F           	(Air)
.Power Charge:                  		hold b + y
.Zero Counter:                  		B, DB, D, p / k 	(during standing or crouching guard)
.Custom Combo:                  		c + z           	(Air also)
.Fall Recovery:                 		2p / a + x      	(while falling and allowed)




=====<Move Details>=====

 - Monstrosity is an overhead. (except when canceled into)
 - EX Deicide can hit falling opponents; futhermore, opponents hit by it will be drawn in towards Vice and will be
   stunned for a few moments
 - EX Mayhem can be juggled afterwards with any non-super attack.
 - Gorefest, EX Deicide Slayer, Blackend, Nailbomb, Negative Gain, Withering Surface, and Overkill are unblockable
   throws.
 - Overkill can also be performed with its traditional command (DB, D, DF, F, UF, U, D, p)
 - The button used to activate Withering Surface determines jump height and distance covered;
 - Cannibal Corpse reverses all physical attacks while Vice walks forward.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Canceling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

 - ex deicide new voice and sprites; new corner and close up behavior
 - fixed ex deicide in corner issues
 - ex deicide dampener is more lenient if it's the first time in a combo p2 is hit by it
 - width issues fixed
 - overkill can be max canceled into
 - max overkill damage reduced
 - command cancel fixed  (&& MoveContact)
 - Monstrosity hitvels increased
 - animation flows more naturally in third winpose and cannibal corpse finish
 - fixed no power needed when canceling to Overkill
 - fixed Deicide Slayer can hit (tall) opponents on ground
 - withering surface startup animation now more like kof
 - cannibal corpse sometimes countered things that it shouldn't
 - corner push decrement was applied twice
 - hitsparks reduced in size by 65 percent

<10/27/11>
 - First release


=====<Special Thanks>=====
 - aokmaniac13 for sprite rips
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - VioFitz for the sprite edits
 - Judas for the KOF '98 stance sprites
 - Balthazar for help with EX Deicide sprites
 - KoopaKoot for letting me steal stuff from him :3
 - @ndroide for the Orochi Skull FX
 - vyn for the Orochi Pillar FX
 - CrazyKoopa for the Outrage and blood effects
 - Jesuszilla for the small portrait and for help with some sounds
 - Layer for assorted KOFXIII voice rips
 - Basara-Kun, Chosis, Goodaldo, Kirishima, KoopaKoot, lildooki, MalaDingDong, MC2, Moon Girard, PsychoKrusher,
   Schism, senorfro, ShoShingo, and Zero-Sennin for palettes
 - Everybody at the MUGEN Fighters Guild for feedback.
 - The MUGEN Fighters Guild for providing hosting.


=====<Disclaimer>=====

 - The Vice character is property of SNK Playmore
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes