                            __________________________________________
===========================| King by Jmorphman		              |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [11.29.21]

 - Contact:	Jmorphman@gmail.com
 - Website:	http://network.mugenguild.com/jmorphman/
 - Customized version of SNK's King character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros versus Ryo Sakazaki, and Muay Thai practitioners



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>
     
.Sliding Kick 				DF + c
.Hold Rush	         		F/B + 2p		(near opponent)
.Hook Buster				F/B + 2k		(near opponent)
     
     
<SPECIAL>
     
.Venom Strike				D, DF, F, k
.Double Strike (EX only) 		D, DF, F, 2k
.Surprise Rose (EX)         		F, D, DF, k
.Trap Shot (EX)         		B, D, DB, k
.Tornado Kick (EX)         		F, DF, D, DB, B, k
.Mirage Kick (EX)			D, DB, B, p
     

<SUPER>
     
.Illusion Dance (MAX)			D, DF, F, DF, D, DB, B, k
.Silent Flash (MAX)			D, DB, B, D, DB, B, k
.Phantom Strike (MAX)			D, DF, F, D, DF, F, k


<Lv3 SUPER>

.Secret Mirage              	 	F, B, DB, D, DF, F, 2k


<SYSTEM>

.Forward Dash:                  	F, F
   .Run:                       			hold
.Backward Dash:                 	B, B
.Low Jump:                     		tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k		(during standing or crouching guard)
.Custom Combo:                  	c + z           	(Air also)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)



=====<Move Details>=====

 - Surprise Rose can juggle off of Mirage Kick if done in the corner
 - EX Mirage Kick can be juggled afterwards with any attack; however, this can only be done once per combo.
 - The button (or combination of buttons) used to activate Phantom Strike determines at whether King will start
   the attack by firing a low, mid, or high level projectile


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<11/29/21>
 - fixed minor guard input bug

<12/31/19>
 - fixed bug where opponents would regain control after the first hit of Trap Shot when used during Custom Combo.
 - fixed bug where opponents could not block Secret Mirage if they were not already blocking.
 - Venom Strike buffed: reduced recovery by 8 ticks, increased projectile speed
 - very slight changes to super invincibility

<09/27/17>
 - Added the EXPLODsive Buffering system, by me and JustNoPoint
 - The second Double Strike projectile can juggle from the first projectile.
 - Changed Phantom Strike behavior to better match KOF: opponent stays locked in place for the initial hits, then is knocked away
   when hit by the final projectile. Projectiles can also juggle off one another to a limited extent (all projectiles are capable of
   juggling from one another, but the opponent is unlikely to be hit by more than 2 to 3 due to their HitVels)
 - minor get hit AnimType changes

<01/30/17>
 - Added projectile reflection compatibility
 - Added compatibility with the Reigi no Ishizue super from Vans's Chizuru
 - Cleaned up various projectile coding

<01/06/17>
 - First release


=====<Special Thanks>=====
 - aokmaniac13 for sprite rips
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - Drex for providing the vast majority of the color separated sprites
 - Rai Tei for the KOF style Trap Shot animation
 - SeanAltly for the Lose 2 and roll backwards animations
 - sabockee for the KOF98 vs Ryo intro, Midnight Bliss, and thrown glove animations
 - Black Hatter and Balthazar for the Under Venom animation
 - Hoshi for the effects
 - HadeS for the small portrait edits
 - topdog4815 for the edited big portrait
 - ANTICOSUMO or Helena (not sure which person!) for edited winquote portrait; HadeS and ink for further edits
 - Helios. for Phantom Strike effect color help
 - 1.8.7, davismaximus, Gogngos, Guileman, NDSilva, sabockee, ShiyoKakuge, SpazMaster, and TheFclass97 for
   palettes
 - Everybody at the MUGEN Fighters Guild for feedback



=====<Disclaimer>=====

 - The King character is property of SNK
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes