                            __________________________________________
===========================| Demitri by Jmorphman		      |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [11.29.21]

 - Contact:	Jmorphman@gmail.com
 - Website:	http://network.mugenguild.com/jmorphman/
 - Customized version of Capcom's Demitri character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, Darkstalkers, SFA3, and SFIII



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (ES)  - Move has an ES version, performed by pressing two punch/kick buttons.


<NORMAL>
     
.Bat Dive	         		F/B + 2p		(near opponent)
.Light Pleasure				F/B + 2k		(near opponent)
.Demon Fly	         		F/B + 2p		(Air, near opponent)
     
     
<SPECIAL>
     
.Chaos Flare (ES)			D, DF, F, p		(Air also)
.Demon Cradle (ES)         		F, D, DF, p
.Dashing Demon Cradle (ES)         	F, D, DF, p		(while dashing)
.Bat Spin (ES)				D, DB, B, k		(Air also)
.Negative Stolen			360ş + p		(near opponent)
.Hell Ride (ES)         		U + p / k		(when opponent is downed)
     

<EX SPECIAL>
     
.Midnight Bliss				D, DF, F, D, DF, F, 2p
.Demon Billion				D, DF, F, D, DF, F, 2k
.Darkside Master			c + z
	.Demon Blast			D, DF, F, D, DF, F, 2k	(while Darkside Master is active)


<Lv3 EX SPECIAL>

.Midnight Pleasure              	x, y, F, b, b


<SYSTEM>

.Forward Dash:                  	F, F
.Backward Dash:                 	B, B
.Sidestep:                      	a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)
.Strategic Wake-Up:			F/B + p / k		(while knocked down)



=====<Move Details>=====

 - During his dash, Demitri becomes invincible to all attacks when he is completely invisible.
 - Demitri can cancel into any of his Special moves (normal, EX, or otherwise) at any point while he is dashing.
 - All versions of Chaos Flare place the enemy in a relatively brief stunned state. The ES versions keep the enemy stunned longer.
   Do note thatin a combo in which a Chaos Flare has already been usedadding in a second Chaos Flare will result in that second
   Chaos Flare knocking down the opponent, ending the combo.
 - Negative Stolen, Midnight Bliss, and Midnight Pleasure are unblockable throw attacks.
 - Midnight Bliss and Demon Billion/Blast can also be performed with their respective classic commands (D, F, DF + 2p / 2k).
 - The bats summoned by Darkside Master will attempt to attack an opponent when: 1) one or both bats are in an idle state (i.e., they
   have not yet performed an attack or have completed one) and 2) a non-throw hitbox is active; thus, normal attacks and most
   special moves will cause the bats to attack, with the bats attacking more often during moves that have longer periods of active
   hitboxes.
 - Midnight Pleasure bypasses the cancelling rules for normal moves; in other words, it's possible to cancel into Midnight Pleasure 
   from any normal move, at any time during said normal.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and EX Special moves
 - Normal attacks can be chained into each other under the "Hunter chain" rules; any punch can be chained into a kick of the same
   strength, and any normal attack can be chained into an attack of a greater strength. However, chaining any normal into another will
   prevent that normal from cancelling into Special and EX Special moves
 - Some Special moves can be canceled into EX Special moves
 - Cancelling a Special into an EX Special move resets the juggle points but also reduces its damage



=====<Palette Selection and Configuration>=====

This character has an unique method of selecting palettes. In this character's folder, there is a file called "Config.txt". The palettes chosen in this text file determine which palettes are able to be selected in MUGEN. Also inside this character's folder, there is a folder called "Palette Guides"; inside, there are images of all the avaliable palettes, each has a number in its filename. Choose what button you want the pal to be assigned by editing it like in the following example: 
  
[State 5900, Palette 1 (x)] 
type = VarSet 
trigger1 = PalNo = 1 
var(0) = 1 ;CHANGE THIS LINE
 
This represents the palette chosen if you select Demitri using the x button. Simply change the number to the right of "var(O) =" with the desired palette number. So, if you wanted the palette number 30 to be used when Demitri is selected with the x button, you would use:
 
[State 5900, Palette 1 (x)] 
type = VarSet 
trigger1 = PalNo = 1 
var(0) = 30 ;CHANGE THIS LINE

This character can also choose between having the super pause disabled (like in Darkstalkers) or enabling it (like in most other fighting games). Choose whether you want the super pause or not by editing it like in the following example: 
  
[State 5900, 0 = Super pause disabled (Darkstalkers-style), 1 = Super pause enabled (CvS-style)]
type = ParentVarSet
trigger1 = 1
var(40) = 0 ;CHANGE THIS LINE
 
This means that Demitri will not have any super pauses. To enable them instead, simply change the number to the right of "var(40) = " like in the following example: 
 
[State 5900, 0 = Super pause disabled (Darkstalkers-style), 1 = Super pause enabled (CvS-style)]
type = ParentVarSet
trigger1 = 1
var(40) = 1 ;CHANGE THIS LINE



=====<Version History>=====

<11/29/21>
 - fixed minor guard input bug
 - throw hitboxes standardized to fit CvS

<12/31/19>
 - If, in a combo, you hit the opponent with more than one Chaos Flare, that second Chaos Flare will now cause the opponent to be
   knocked down (as in Vampire Savior)
 - Removed oversight where Darkside Master bats and Dark Force timer/background effect were still visible during CFJ style Midnight
   Bliss, when the entire screen should be black
 - Made afterimages turn off during the black screen portions of CFJ style Midnight Bliss

<03/07/19>
 - Added sidestep and roll forward/backward
 - Disabled Chain combo during low jump
 - Added timer for Darkside Master
 - Added hi-res effects by NDSilva
 - Added alternate SvC/Project X Zone voice pack by Project.13
 - Added smoothed out stance animation by ink (the original stance is still available as an option)
 - Aerial Chaos Flare minimum height made more lenient
 - Midnight Bliss heart separated out from Demitri's sprite, so EX move PalFX no longer affects it
 - CFJ style Midnight Bliss jazzed up a bit (added white screen flash and blood spray)
 - Darkside Master bats gradually fade in when summoned, instead of just appearing instantly
 - Fixed minor error in Darkside Master where ocasionally a bat could lose its attack hitbox for 4 ticks
 - Midnight Pleasure animation (biting portion) slightly slowed down.

<10/31/17>
 - First release



=====<Special Thanks>=====

 - felineki for the sprite rips
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - NDSilva for the effects
 - sabockee for the generic Midnight Bliss sprites
 - ink for the additional, smoothed out stance animation frames
 - Project.13 for the SvC/Project X Zone voice pack
 - AlexSin, Anderson Masters, B.Hatter, davismaximus, EthanTheHuman, Gogngos, Hunter Cerberus, Kirishima, L.E.O.N., Lurker, MCX,
   NDS_Silva, Project.13, sabockee, Stone-Wolf, Toni, TotalDramaXtremist, and Trololo for palettes
 - Everybody at the MUGEN Fighters Guild for feedback



=====<Disclaimer>=====

 - The Demitri character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes