Kyo Kusanagi
MOVE LIST
Notes
Normal Throws
Hatsugane
(NEAR OPPONENT) or +
Issetsu Seoi Nage
(NEAR OPPONENT) or +
Unique Attacks
Hourin
+
Geshiki: Goufu You
+
Overhead, unless cancelled into.
88 Shiki
+
Must be blocked low.
Geshiki: Naraku Otoshi
IN AIR +
Knocks down aerial opponents.
Special Moves
114 Shiki: Aragami
+ or
Has a brief period of autoguard before Kyo attacks.
128 Shiki: Konokizu
+
127 Shiki: Yanosabi
Overhead.
125 Shiki: Nanase
127 Shiki: Yanosabi
+
Overhead.
Geshiki: Migiri Ugachi
Must be blocked low.
125 Shiki: Nanase
115 Shiki: Dokugami
+
Has a relatively brief period of autoguard before Kyo attacks.
401 Shiki: Tsumi Yomi
+
402 Shiki: Batsu Yomi
+
100 Shiki: Oniyaki
+
115 Shiki: Dokugami Kai
+
Has autoguard for the entirety of startup, before Kyo attacks.
114 Shiki: Aragami
+
128 Shiki: Konokizu
+
125 Shiki: Nanase Kai
+
412 Shiki: Hikigane
+
100 Shiki: Oniyaki
+
Has a very brief period of autoguard before Kyo attacks.
75 Shiki: Kai
+
If the second kick hits an opponent, it can juggled afterwards with any attack; however, this can only be done once per combo. This also applies only the medium, heavy, and EX variants.
R.E.D. Kick
+
EX version is an overhead.
212 Shiki: Kototsuki Yo
+
EX version has autoguard for the entirety of startup, before Kyo attacks.
Supers
Ura 108 Shiki: Orochinagi
+
Hold punch to delay the attack. Can avoid either high or low attacks while the move is being delayed, depending on which button is used to activate it. Using either light or medium punch will avoid low attacks, while using heavy punch will avoid high attacks.
Saishu Kessen Ougi "Mu-shiki"
+
Taunt
or
Can only be performed after the level 1 version successfully connects.
524 Shiki: Kamukura
+
Command grab.
Commands written here are for characters facing right. All commands are reversed when facing left