;Special thanks to Serio, EXShadow, and Diss for their feedback.
;Special thanks to Genesis, EXShadow and Teros for some sprites.
;Special thanks to Markpachi, Diss, Anti-11, Genesis, and Waffles for billboards
;Special thanks to Newage Mugen, and everyone that tested this!

;--------------------------------------------------------
[Info]
Name = "Riding On The Night"
Author = "GLB & Newagers"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -495
boundright = 495
boundhigh = -240
boundlow = 0
verticalfollow = .95
floortension = 55
tension = 50


;--------------------------------------------------------
[PlayerInfo]
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 219
zoffsetlink = 2
autoturn = 1
resetBG = 0
hires = 1

;--------------------------------------------------------
[Shadow]
intensity = 75
color = 0,0,0
yscale = .2
fade.range = 0,0

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/NIGHTRIDING.mp3
bgvolume = 255

;--------------------------------------------------------Main background definition
[BGdef]
spr = NIGHTRIDING.sff
debugbg = 0

[BG Stars]
type  = normal
spriteno = 0,1
start = 0,0
delta = .92,.92
mask = 1
tile = 1,1
layerno = 0 

[BG Moon]
type  = normal
spriteno = 0,2	
start = -300,-170
delta = .95,.95
mask = 1
layerno = 0 

[BG Cloud 1]
type = normal
start = 40,-135
spriteno = 9,0
delta = .92,.92
mask = 1
trans = add
tile = 1,0
velocity = -.1,0

[BG Cloud 2]
type = normal
start = -5,25
spriteno = 9,0
delta = .92,.92
mask = 1
trans = add
tile = 1,0
velocity = .2,0

[BG Cloud 3]
type = normal
start = 200,-245
spriteno = 13,0
delta = .92,.92
mask = 1
trans = add
tile = 1,0
velocity = .1,0 

[BG Cloud 4]
type = normal
start = -200,215
spriteno = 13,0
delta = .92,.92
mask = 1
trans = add
tile = 1,0
velocity = .2,0 

[BG Skyline]
type  = normal
spriteno = 16,0
start = 0,40
delta = .80,1.05
mask = 1
velocity = .1,0
layerno = 0 
tile = 1,0

[BG Mountains]
type  = normal
spriteno = 15,0
start = 0,160
delta = .85,1.10
mask = 1
velocity = -2,0
layerno = 0 
tile = 1,0

[BG NEWAGE CRAFT]
type = normal
spriteno = 4,0
start = 0,-30
delta = .97,.97
mask = 1 
tile = 1,0
velocity = 5,0 
sin.y = 10,400
tilespacing = 6000 

[BG Trees 1]
type = normal
start = 1900,100
spriteno = 11,0
delta = .90,1.20
mask = 1
velocity = -6,0
tile = 1,0

[BG Poweline]
type  = normal
spriteno = 6,0
start = 0,30
delta = .85, 1.40
tile = 1,0
velocity = -7,0
mask = 1
layerno = 0

[BG Poweline Lights]
type  = normal
spriteno = 6, 1
start = 0,30
delta = .85, 1.40
tile = 1,0
tilespacing = 505,0
velocity = -7,0
trans = add
mask = 1
layerno = 0

[BG Build3]
type  = normal
spriteno = 12,0
start = 0,90
delta = .95, 1.40
mask = 1
tile = 1,0
velocity = -5,0
layerno = 0

[BG Build2]
type  = normal
spriteno = 3,0
start = 0,210
delta = 1.10, 1.60
mask = 1
tile = 1,0
velocity = -7,0
layerno = 0

[BG Build]
type  = normal
spriteno = 12,0
start = 0,120
delta = 1.40, 1.80
mask = 1
tile = 1,0
velocity = -8,0
layerno = 0 

[BG Billboard 0] ;True Capitalist Radio
type  = normal
start = 1930,60
spriteno = 7,0
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 1] ;Diss Newager
type  = normal
start = 9688,60
spriteno = 7,1
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 2] ;Instant Hell Laundry V2
type  = normal
start = 18256,60
spriteno = 7,2
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 3] ;Jonny Craig
type  = normal
start = 25924,60
spriteno = 7,3
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 4] ;Anti Blood Crows & Skull
type  = normal
start = 33592,60
spriteno = 7,4
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 5] ;Newage Car Show
type  = normal
start = 41260,60
spriteno = 7,5
delta = 1.45,1.90
tile = 1,0
tilespacing = 53676,0
velocity = -7,0
mask = 1

[BG Billboard 6] ;Teros Tribute
type  = normal
start = 48928,60
spriteno = 7,6
delta = 1.45,1.90
tile = 1,0
tilespacing = 53676,0
velocity = -7,0
mask = 1 

[BG Billboard 7] ;Genesis Sakura
type  = normal
start = 54672,60
spriteno = 7,7
delta = 1.45,1.90
tile = 1, 0
tilespacing = 53676,0
velocity = -7,0
mask = 1 

[BG Billboard 8] ;Akuma Newage Mugen
type  = normal
start = 61589,60
spriteno = 7,8
delta = 1.45,1.90
tile = 1,0
tilespacing = 53676,0
velocity = -7,0
mask = 1 

[BG Billboard 9] ;Breaking Bad
type  = normal
start = 69690,60
spriteno = 7,9
delta = 1.45,1.90
tile = 1,0
tilespacing = 53676,0
velocity = -7,0
mask = 1 

[BG Billboard 10] ;Pendulum
type  = normal
start = 734582,60
spriteno = 7,10
delta = 1.45,1.90
tile = 1,0
tilespacing = 53676,0
velocity = -7,0
mask = 1


[BG Billboard 1] ;BP
type  = normal
start = 1950,240
spriteno = 17,0
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 2] ;Burger King
type  = normal
start = 9777,240
spriteno = 17,1
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1

[BG Billboard 3] ;Dunkin Donuts
type  = normal
start = 18256,240
spriteno = 17,2
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1

[BG Billboard 4] ;Folgers
type  = normal
start = 25924,240
spriteno = 17,3
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1

[BG Billboard 5] ;KFC
type  = normal
start = 33592,240
spriteno = 17,4
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 6] ;Mcdons
type  = normal
start = 41260,240
spriteno = 17,5
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 7] ;Pizza Hut
type  = normal
start = 46928,240
spriteno = 17,6
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 8] ;Speedway
type  = normal
start = 54672,240
spriteno = 17,7
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 9] ;Target
type  = normal
start = 62589,240
spriteno = 17,8
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1


[BG Billboard 10] ;Walmart
type  = normal
start = 70010,240
spriteno = 17,9
delta = 1.70,1.9
tile = 1,0
tilespacing = 12676,0
velocity = -8,0
mask = 1

[BG Railing/Bushes]
type = normal
start = 1900,120
spriteno = 8,0
delta = 1.70,1.9
mask = 1
velocity = -9,0
tile = 1,0

[BG Bush]
type  = normal
spriteno = 10,0
start = 0, 340
delta = 1.90,1.90
mask = 1
tile = 1, O
tilespacing = 1600,0
velocity = -8,0
layerno = 0

[BG Floor]
type  = normal
spriteno = 1,0
start = 0,350
delta = 2,2
mask = 1
tile = 1,0
layerno = 0
ID = 1 


[BG Bush]
type  = normal
spriteno = 10,0
start = 0,440
delta = 2,2
mask = 1
tile = 1, O
tilespacing = 1200,0
velocity = -7,0
layerno = 1

[BG Overlay]
type = normal
spriteno = 14,0
start = 0,0
delta = 0,0
trans = addalpha
alpha = 200,216
layerno = 1

