[Info]
name 		= "Chapel Grounds"
displayname 	= "Chapel Grounds"
mugenversion 	= 1.0
author 		= "GLB"

[Camera]
startx 		= 0
starty 		= 0
boundleft 	= -190
boundright 	= 190
boundhigh 	= -225
boundlow 	= 0
tension 	= 100
verticalfollow 	= .75
floortension 	= 200
overdrawhigh 	= 120
overdrawlow 	= 120
cuthigh 	= 0
cutlow 		= 0

[PlayerInfo]
p1startx 	= -140
p1starty 	= 0
p1facing 	= 1
p2startx 	= 140
p2starty 	= 0
p2facing 	= -1
p3startx 	= -200
p3starty 	= 0
p3facing 	= 1
p4startx 	= 200
p4starty 	= 0
p4facing 	= -1
leftbound 	= -2000
rightbound 	= 2000

[Bound]
screenleft 	= 30
screenright 	= 30

[StageInfo]
zoffset 	= 470
autoturn 	= 1
resetBG 	= 0
localcoord 	= 640, 480
xscale 		= 1
yscale 		= 1

[Scaling]
topz     	= 0
botz     	= 50
topscale 	= 1
botscale 	= 1.2

[Shadow]
color 		= 0,0,0
yscale 		= .2

[Music]
bgmusic 	= sound/Chapel_Grounds.mp3
bgvolume 	= 255

[BGdef]
spr 		= stages/Chapel_Grounds.sff
debugbg 	= 0


[BG Background]
type  = normal
spriteno = 2,0
layerno = 0                
start = 0,-300
delta = .90,.90
mask  = 1

[BG Blizzard]
type = normal
start = 0,-215
spriteno = 12,0
mask = 1
trans = addalpha
alpha = 192,256	
tile = 1,0
velocity = 1,0
delta = 1.3,1.3

[BG Blizzard 2]
type = normal
start = 0,-50
spriteno = 12,0
mask = 1
trans = addalpha
alpha = 156,256
tile = 1,0
velocity = 2,0
delta = 2,2 

[BG Foreground]
type  = normal
spriteno = 1,0
layerno = 0                
start = 0,-240
delta = 1,1
mask  = 1

[BG Snow]
type = normal
spriteno = 3,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 1,1
layerno = 1

[BG Snow2]
type = normal
spriteno = 4,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 0,1
layerno = 1

[BG Snow3]
type = normal
spriteno = 5,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 0,3
layerno = 1

[BG Snow4]
type = normal
spriteno = 6,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 2,2
layerno = 1

[BG Snow5]
type = normal
spriteno = 7,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 3,3
layerno = 1

[BG Snow6]
type = normal
spriteno = 8,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 1,1
layerno = 1

[BG Snow7]
type = normal
spriteno = 9,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 0,1
layerno = 1

[BG Snow8]
type = normal
spriteno = 10,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 0,3
layerno = 1

[BG Snow8]
type = normal
spriteno = 11,0
delta = 1,1
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 2,2
layerno = 1

[BG Blizzard]
type = normal
start = 0,0
spriteno = 12,0
mask = 1
trans = addalpha
alpha = 192,256	
tile = 1,0
velocity = 1,0
delta = 1,1
layerno = 0
