;                        EDITED STAGE
;=============================================================
;           "The Bridge of Destiny" by Cybaster
;=============================================================
;
;  Moving petals code inspired by Cerisier
;   --> Website : http://mike.mugen.free.fr/forum
;   --> e-mail  : cerisier_mugen@hotmail.fr
;
;  sprites and code by Cybaster
;   --> e-mail  : christophercasta@gmail.com
;
;=============================================================

[Info]
name 		= "The Bridge of Destiny"

[Camera]
startx 		= 0
starty 		= 0
boundleft 	= -190
boundright 	= 190
boundhigh 	= -220
boundlow 	= 0
verticalfollow 	= 0.5
tension 	= 55

[PlayerInfo]
p1startx 	= -70
p1starty 	= 0
p1startz 	= 0
p1facing 	= 1

p2startx 	= 70
p2starty 	= 0
p2startz 	= 0
p2facing 	= -1

leftbound  	= -1000
rightbound 	= 1000
topbound  	= 0
botbound  	= 0

[Scaling]
topz     	= 0
botz     	= 50
topscale 	= 1
botscale 	= 1.2

[Bound]
screenleft 	= 15
screenright 	= 15

[StageInfo]
zoffset 	= 210
autoturn 	= 1
resetBG 	= 1

[Shadow]
color 		= 20,20,20
intensity 	= 95
yscale 		= 0.4

[Music]
bgmusic 	=
bgvolume 	= 255

[BGdef]
spr 		= stages/bridge_destiny.sff

[BG image_de_fond]
type      	= normal
spriteno  	= 4,1
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,2
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,3
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,4
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,5
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,6
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,7
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,8
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,9
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,10
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,11
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,12
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,13
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,14
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,15
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,16
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,17
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,18
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,19
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG image_de_fond]
type      	= normal
spriteno  	= 4,20
layerno   	= 0
start     	= 0,120
delta     	= 0.6,0.5
mask      	= 1

[BG chaines_1]
type           	= normal
spriteno       	= 0,1
layerno        	= 0
start          	= -210,-230
delta          	= 0.95,1
mask           	= 1

[BG chaines_2]
type           	= normal
spriteno       	= 0,2
layerno        	= 0
start          	= 134,-230
delta          	= 0.95,1
mask           	= 1

[BG chaines_3]
type           	= normal
spriteno       	= 10,0
layerno        	= 0
start          	= -334,-230
mask           	= 1

[BG chaines_4]
type           	= normal
spriteno       	= 11,0
layerno        	= 0
start          	= 204,-230
mask           	= 1

[BG chaines_5]
type            = normal
spriteno        = 0,3
layerno         = 0
start           = -414,-230
mask            = 1

[BG chaines_6]
type            = normal
spriteno        = 0,4
layerno         = 0
start           = 274,-230
mask            = 1

[BG statue_gauche_1]
type 		= normal
spriteno 	= 1,0
layerno 	= 0
start 		= -260,-48
mask 		= 1

[BG statue_gauche_2]
type 		= normal
spriteno 	= 2,0
layerno 	= 0
start 		= -410,-147
mask 		= 1

[BG halo dans ta gueule]
type           	= anim
actionno       	= 10
layerno        	= 0
start          	= -356,-96
delta          	= 0.57,0.5
trans		= sub
mask           	= 1

[BG statue_droite_1]
type 		= normal
spriteno 	= 1,1
layerno 	= 0
start 		= 133,-48
mask 		= 1

[BG statue_droite_2]
type 		= normal
spriteno 	= 2,1
layerno 	= 0
start 		= 237,-147
mask 		= 1

[BG ground]
type 		= normal
spriteno 	= 3,0
layerno 	= 0
start 		= 0,138
mask 		= 1

[BG pétales_1]
type 		= anim
start 		= 60,0   
actionno 	= 3
layerno 	= 1
tile 		= 1,1
tilespacing 	= 450,280
sin.x 		= 4.5,96,0
velocity 	= 0.9,0.6
trans 		= add

[BG pétales_2]
type 		= anim  
actionno 	= 4
layerno 	= 1
start 		= 60,0
tile 		= 1,1
tilespacing 	= 650,210
sin.x 		= 4.5,96,0
velocity 	= 1,0.4
trans 		= add

[BG pétales_3]
type 		= anim
start 		= 30,10   
actionno 	= 5
layerno 	= 1
tile 		= 1,1
tilespacing 	= 620,180
sin.x 		= 4.5,96,0
velocity 	= -0.9,0.6
trans 		= add

[BG pétales_4]
type 		= anim
start 		= 60,0   
actionno 	= 6
layerno 	= 0
tile 		= 1,1
tilespacing 	= 360,240
sin.x 		= 4.5,96,0
velocity 	= -1.1,0.5
trans 		= add

[BG pétales_5]
type 		= anim
start 		= 60,50   
actionno 	= 3
layerno 	= 1
tile 		= 1,1
tilespacing 	= 620,180
sin.x 		= 4.5,96,0
velocity 	= -0.9,0.6
trans 		= add

[BG pétales_6]
type 		= anim
start 		= 90,20   
actionno 	= 4
layerno 	= 0
tile 		= 1,1
tilespacing 	= 360,240
sin.x 		= 4.5,96,0
velocity 	= 1.1,0.4
trans 		= add

[BG pétales_7]
type 		= anim
start 		= 0,100   
actionno 	= 5
layerno 	= 1
tile 		= 1,1
tilespacing 	= 200,220
sin.x 		= 4.5,96,0
velocity 	= 0.9,0.6
trans 		= add

[BG pétales_8]
type 		= anim  
actionno 	= 6
layerno 	= 1
start 		= 60,20
tile 		= 1,1
tilespacing 	= 650,210
sin.x 		= 4.5,96,0
velocity 	= 0.7,0.5
trans 		= add
layerno        	= 1

[BG pétales_9]
type 		= anim
start 		= -50,10   
actionno 	= 3
layerno 	= 1
tile 		= 1,1
tilespacing 	= 620,180
sin.x 		= 4.5,96,0
velocity 	= -0.8,0.55
trans 		= add

[BG pétales_10]
type 		= anim
start 		= -20,0   
actionno 	= 4
layerno 	= 0
tile 		= 1,1
tilespacing 	= 360,240
sin.x 		= 4.5,96,0
velocity 	= -1,0.6
trans 		= add

[Begin Action 3]
15,0,0,0,4,,a1
15,1,0,0,4,,a1
15,2,0,0,4,,a1
15,3,0,0,4,,a1

[Begin Action 4]
16,0,0,0,4,,a1
16,1,0,0,4,,a1
16,2,0,0,4,,a1
16,3,0,0,4,,a1

[Begin Action 5]
15,0,0,0,4
15,1,0,0,4
15,2,0,0,4
15,3,0,0,4

[Begin Action 6]
16,0,0,0,4
16,1,0,0,4
16,2,0,0,4
16,3,0,0,4

[Begin action 9]
20,0,0,0,4,,A

[Begin action 10]
21,0,0,0,4,,A