;                        EDITED STAGE
;=============================================================
;                "CastleVanilla" by Cybaster
;=============================================================
;  STAGE INFORMATION :
;
;  Game of Origin : None
;  Resolution : High-res
;  Version : 1.0b
;  Release Date : 24/03/2009
;  Update Date : 22/04/2009
;
;  CREDITS :
;
;  First of all, special thanks to Philip Straub, one of my 
;  favourite artists. You can find his art on his official
;  site. Go take a look, you won't be disappointed. ;)
;	--> Website : http://www.philipstraub.com/
;
;  Various sprites and images by/from :
;	- Philip Straub : the artist who made the base image.
;	- Kronos : I took the fog sprite from his Saos stage.
;	- CVS2 : * Morrigan's Bat ripped by The DreamSlayer.
;		 * Lightning taken from POTS' Ryu's SFF.
;	- Basara X : Flames ripped by Wuwo.
;	- Guilty Gear Isuka : Sky Storm ripped by Neat Unsou.
;	- Guilty Gear X2 : Ghost ripped by Steven/Type Wild.
;
;  Code and edits by Cybaster :
;       --> e-mail : christophercasta@gmail.com
;	--> Website : www.mugenguild.com/cybaster
;
;  Tools used :
;	- Fighter Factory to build the SFF
;	- Photoshop to edit the sprites
;	- GraphicsGale for the RGB Method
;	- Notepad to code
;
;  Beta-Testers (whether they gave feedback or not :P) :
;	- Phantom.of.the.Server, MOTVN, Black Dahlia Isis,
;	  Kronos.
;
;  Additional feedback :
;	- Kung Fu Man.
;
;=============================================================

[Info]
name 		= "CastleVanilla"
author 		= "Cybaster"

[Camera]
startx 		= 0
starty 		= 0
boundleft 	= -93
boundright 	= 93
boundhigh 	= -150
boundlow 	= 0
verticalfollow 	= .75
floortension 	= 100
tension 	= 50

[PlayerInfo]
p1startx 	= -70 
p1starty 	= 0 
p1startz 	= 0 
p1facing 	= 1 

p2startx 	= 70
p2starty 	= 0
p2startz 	= 0
p2facing 	= -1

leftbound  	= -1000 
rightbound 	= 1000 
topbound  	= 0    
botbound  	= 0  

[Scaling]
topz     	= 0
botz     	= 50
topscale 	= 1
botscale 	= 1.2

[Bound]
screenleft 	= 15   
screenright 	= 15  

[StageInfo]
zoffset 	= 220
autoturn 	= 1
resetBG 	= 0
Hires 		= 1

[Shadow]
intensity 	= 0
color 		= 50,50,50
yscale 		= .5
reflect 	= 0

[Music]
bgmusic 	= 
bgvolume 	= 255

[BGdef]
spr 		= stages/castlevanilla.sff
debugbg 	= 0

;====================================
;==[ RGB Method for BG Image ]==

[BG 1 image]
type  		= normal
spriteno 	= 0, 1
start 		= 0, -306
delta 		= 2, 2
mask 		= 0
trans		= none

[BG 1 image]
type  		= normal
spriteno 	= 0, 2
start 		= 0, -306
delta 		= 2, 2
mask 		= 0
trans		= add

[BG 1 image]
type  		= normal
spriteno 	= 0, 3
start 		= 0, -306
delta 		= 2, 2
mask 		= 0
trans		= add


;====================================
;==[Storm in the Sky]==

[BG Storm FX]
type 		= anim
layerno 	= 0
actionno 	= 1
start 		= -75,-100
delta 		= 2,2
trans 		= add
mask  		= 1

[Begin action 1]
3,0,  0,0, 5,V,A
3,1,  0,0, 5,V,A
3,2,  0,0, 5,V,A
3,3,  0,0, 5,V,A
3,4,  0,0, 5,V,A
3,5,  0,0, 5,V,A
3,6,  0,0, 5,V,A
3,7,  0,0, 5,V,A
3,8,  0,0, 5,V,A
3,9,  0,0, 5,V,A
3,10, 0,0, 5,V,A
3,11, 0,0, 5,V,A
3,12, 0,0, 5,V,A
3,13, 0,0, 5,V,A
3,14, 0,0, 5,V,A

;====================================
;==[Lightning]==

[BG Storm FX]
type 		= anim
layerno 	= 0
actionno 	= 5
start 		= 145,15
delta 		= 2,2
trans 		= add
mask  		= 1

[Begin action 5]
-1,0,0,0, 250
5,0, 0,0, 4,H,A
5,1, 0,0, 4,H,A
5,2, 0,0, 4,H,A
5,3, 0,0, 4,H,A
5,4, 0,0, 4,H,A

[BG 1 House front Lightning]
type  		= normal
spriteno 	= 5, 10
start 		= 0, -306
delta 		= 2, 2
velocity 	= 0, 0
mask 		= 1

;====================================
;==[Big Flames]==

[BG Big Flames Left]
type 		= anim
layerno 	= 0
actionno 	= 7
start 		= -120,170
delta 		= 2,2
mask  		= 1

[BG Big Flames Right]
type 		= anim
layerno 	= 0
actionno 	= 8
start 		= 75,170
delta 		= 2,2
mask  		= 1

[Begin action 7]
7,0, 0,0, 4,,A
7,1, 0,0, 4,,A
7,2, 0,0, 4,,A
7,3, 0,0, 4,,A
7,4, 0,0, 4,,A

[Begin action 8]
7,3, 0,0, 4,,A
7,4, 0,0, 4,,A
7,0, 0,0, 4,,A
7,1, 0,0, 4,,A
7,2, 0,0, 4,,A

;====================================
;==[Medium Flames]==

[BG Medium Flames Left]
type 		= anim
layerno 	= 0
actionno 	= 9
start 		= -75,190
delta 		= 2,2
mask  		= 1

[BG Medium Flames Right]
type 		= anim
layerno 	= 0
actionno 	= 10
start 		= 45,187
delta 		= 2,2
mask  		= 1

[Begin action 9]
9,0, 0,0, 4,,A
9,1, 0,0, 4,,A
9,2, 0,0, 4,,A
9,3, 0,0, 4,,A
9,4, 0,0, 4,,A

[Begin action 10]
9,3, 0,0, 4,,A
9,4, 0,0, 4,,A
9,0, 0,0, 4,,A
9,1, 0,0, 4,,A
9,2, 0,0, 4,,A

;====================================
;==[Small Flames]==

[BG Small Flames Left 1]
type 		= anim
layerno 	= 0
actionno 	= 11
start 		= -396,95
delta 		= 2,2
mask  		= 1

[BG Small Flames Left 2]
type 		= anim
layerno 	= 0
actionno 	= 12
start 		= -320,95
delta 		= 2,2
mask  		= 1

[BG Small Flames Left 3]
type 		= anim
layerno 	= 0
actionno 	= 11
start 		= -256,155
delta 		= 2,2
mask  		= 1

[BG Small Flames Left 4]
type 		= anim
layerno 	= 0
actionno 	= 12
start 		= -177,155
delta 		= 2,2
mask  		= 1

[BG Small Flames Right 1]
type 		= anim
layerno 	= 0
actionno 	= 11
start 		= 157,155
delta 		= 2,2
mask  		= 1

[BG Small Flames Right 2]
type 		= anim
layerno 	= 0
actionno 	= 12
start 		= 237,155
delta 		= 2,2
mask  		= 1

[BG Small Flames Right 3]
type 		= anim
layerno 	= 0
actionno 	= 11
start 		= 302,95
delta 		= 2,2
mask  		= 1

[BG Small Flames Right 4]
type 		= anim
layerno 	= 0
actionno 	= 12
start 		= 378,95
delta 		= 2,2
mask  		= 1

[Begin action 11]
11,0, 0,0, 4,,A
11,1, 0,0, 4,,A
11,2, 0,0, 4,,A
11,3, 0,0, 4,,A
11,4, 0,0, 4,,A

[Begin action 12]
11,3, 0,0, 4,,A
11,4, 0,0, 4,,A
11,0, 0,0, 4,,A
11,1, 0,0, 4,,A
11,2, 0,0, 4,,A

;====================================
;==[Bats in the Sky]==

[BG Bat]
type 		= anim
layerno 	= 0
actionno 	= 2
start 		= -75,75
delta 		= 2,2
mask  		= 1
tile 		= 1,1
tilespacing 	= 960,740
sin.y 		= 7.5,200,0
velocity 	= 3,0

[BG Bat]
type 		= anim
layerno 	= 0
actionno 	= 3
start 		= 0,-15
delta 		= 2,2
mask  		= 1
tile 		= 1,1
tilespacing 	= 1200,740
sin.y 		= 8.3,220,0
velocity 	= -2.5,0

[BG Bat]
type 		= anim
layerno 	= 0
actionno 	= 2
start 		= 300,-100
delta 		= 2,2
mask  		= 1
tile 		= 1,1
tilespacing 	= 1500,740
sin.y 		= 6.5,250,0
velocity 	= 3.6,0

[Begin action 2]
4,0, 0,0, 7
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7

[Begin action 3]
4,0, 200,0, 7,H
4,1, 200,0, 7,H
4,2, 200,0, 7,H
4,3, 200,0, 7,H

;====================================
;==[Ghost]==

[BG Ghost]
type 		= anim
layerno 	= 0
actionno 	= 6
start 		= -300,220
delta 		= 2,2
mask  		= 1
tile 		= 1,0
tilespacing 	= 900,1000
velocity 	= 0.4,0

[Begin action 6]
6,0, 0,0, 10,,A
6,1, 0,0, 10,,A
6,2, 0,0, 10,,A
6,3, 0,0, 10,,A
6,4, 0,0, 10,,A
6,3, 0,0, 10,,A
6,2, 0,0, 10,,A
6,1, 0,0, 10,,A

;====================================
;==[Fog]==

[BG Fog1]
type  		= normal             
spriteno 	= 2, 0            
delta 		= 2,2
start 		= 0, 265                
trans 		= add
tile 		= 1
velocity 	= -0.23,0

[BG Front Fog Tombs]
type  		= normal
spriteno 	= 2, 1
start 		= 0, -306
delta 		= 2, 2
mask 		= 1

[BG Fog2]
type  		= normal             
spriteno 	= 2, 0            
delta 		= 2,2
start 		= 0, 278                
trans 		= add
tile 		= 1
velocity 	= 0.33,0

[BG Front Front Fog Tombs]
type  		= normal
spriteno 	= 2, 2
start 		= 0, -306
delta 		= 2, 2
mask 		= 1

[BG Front Fog High Tomb Right]
type  		= normal
spriteno 	= 2, 3
start 		= 0, -306
delta 		= 2, 2
mask 		= 1

;====================================
;==[Left Web with BlackJack Trick ]==

[BG left web]
type  		= normal
spriteno 	= 1, 0
start 		= 0, -306
delta 		= 2, 2
mask 		= 1

[BG left web]
type  		= normal
spriteno 	= 1, 0
start 		= 0, -306
delta 		= 2, 2
trans		= sub
layerno 	= 1
mask 		= 1

[BG left web]
type  		= normal
spriteno 	= 1, 0
start 		= 0, -306
delta 		= 2, 2
trans		= add1
layerno 	= 1
mask 		= 1
