;Sunset Pulsar Stage by Djoulz
;VERSION 1 ---- May,12, 2011 ----
;
;email/MSN: buzzcity@hotmail.com
;thanks go to Cybaster for his awesome Stage Tutorial, and the people kind enough to let me borrow/edit some of their sprites!!
;=============================================================
[Info]
name = "The Sunset Pulsar"
author = "Djoulz"

[Camera]
startx = 0
starty = 0
boundleft = -96
boundright = 96
boundhigh = -230
boundlow = 0
tension = 50
verticalfollow = 0.8
floortension = 60

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Bound]
screenleft = 20
screenright = 20

[StageInfo]
zoffset = 227
autoturn = 1
resetBG = 0
Hires = 1

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Shadow]
color = 0, 0, 0
yscale = 0.2

[Music]
;bgmusic = sound/BleedTheFreak.ogg
bgvolume = 255

[BGdef]
spr = stages/SunsetPulsar-hires.sff
debugbg = 0

[BG Space-Blue]
type = normal
spriteno = 1, 0
start = 0, 0
delta = 2, 2
mask = 0

[BG Space-Green]
type = normal
spriteno = 1, 1
start = 0, 0
delta = 2, 2
trans = add
mask = 0

[BG Space-Red]
type = normal
spriteno = 1, 2
start = 0, 0
delta = 2, 2
trans = add
mask = 0

[BG Sun]
type  = anim
actionno = 1
start =0, 0
delta = 2, 2
mask  = 1

[BG Planet-Blue]
type = normal
spriteno = 1, 3
start = 0, 0
delta = 2, 2
mask = 1

[BG Planet-Green]
type = normal
spriteno = 1, 4
start = 0, 0
delta = 2, 2
trans = add
mask = 0

[BG Planet-Red]
type = normal
spriteno = 1, 5
start = 0, 0
delta = 2, 2
trans = add
mask = 0

[Begin Action 1]
;4,0,0,0,5,,A
;4,1,0,0,5,,A
;4,2,0,0,5,,A
;4,3,0,0,5,,A
;4,4,0,0,5,,A
;4,5,0,0,5,,A
;4,6,0,0,5,,A
;4,7,0,0,5,,A
;4,8,0,0,5,,A
;4,9,0,0,5,,A
;4,10,0,0,5,,A
;4,11,0,0,1,,A
;4,12,0,0,1,,A
;4,13,0,0,1,,A
;4,14,0,0,1,,A
;4,15,0,0,5,,A
;4,16,0,0,5,,A
;4,17,0,0,5,,A
;4,18,0,0,5,,A
;4,19,0,0,5,,A
;4,20,0,0,2,,A
;4,21,0,0,1,,A
4,22,0,0,1,,A
4,23,0,0,1,,A
4,24,0,0,1,,A
4,25,0,0,4,,A
4,26,0,0,5,,A
4,27,0,0,7,,A
4,28,0,0,12,,A
4,29,0,0,5,,A
4,30,0,0,4,,A
4,31,0,0,3,,A
4,32,0,0,1,,A
4,33,0,0,1,,A
4,34,0,0,1,,A
;4,35,0,0,1,,A
;4,36,0,0,4,,A
;4,37,0,0,2,,A
;4,38,0,0,1,,A
;4,39,0,0,1,,A
;4,40,0,0,1,,A
;4,41,0,0,1,,A
;4,42,0,0,1,,A
;4,43,0,0,1,,A
;4,44,0,0,2,,A
;4,45,0,0,1,,A
;4,46,0,0,5,,A
;4,47,0,0,5,,A
;4,48,0,0,5,,A
;4,49,0,0,5,,A
;4,50,0,0,5,,A

[BG Mid-Mountain]
type = normal
spriteno = 2, 0
start = 0, 0
delta = 2, 2
mask = 1

[BG Fog1]
type = normal
spriteno = 3, 0
start = 80, 5
delta = 2, 2
tile = 1, 0
velocity = -0.25, 0
trans = addalpha
alpha = 200, 255
mask = 1

[BG Fog2]
type = normal
spriteno = 3, 0
start = 0, 5
delta = 2, 2
tile = 1, 0
velocity = -0.65, 0
trans = add
mask = 1

[BG Floor-Blue]
type = normal
spriteno = 0, 0
start = 0, 0
delta = 2, 2
mask = 1

[BG Floor-Green]
type = normal
spriteno = 0, 1
start = 0, 0
delta = 2, 2
trans = add
mask = 1

[BG Floor-Red]
type = normal
spriteno = 0, 2
start = 0, 0
delta = 2, 2
trans = add
mask = 1


