                            __________________________________________
===========================|            QuickFist Style K'            |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [06.20.14]
 - Contact:	Blacksight17@Gmail.com
 - Customized version of SNK Playmore's  K' character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Custom Gameplay
 - Various palettes to choose from
 - Color Separation
 - Midnight Bliss special animation


=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - heavy punch        b - heavy kick
 F - forward     z - Specials           c - Dodge
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing Z button.
 (MAX) - Has a Full Power version, only available during Full Power Mode.


<NORMAL>

.Flaming Punch					Z (Press after punch or kick for special finishers)
    .Punch Finisher (Stuns)                     Z After punch
    .Kick Finisher (Wall-bounce)                Z After kick
.Launcher                                       D + Z
.Ground Bounce Kick                             Z (On air)
.One Inch Punch                                 F + x
.Knee Assault				        DF + a
.Spot Pile			       		F/B + 2p		(near opponent)
.Spike Ride			         	F/B + 2k		(near opponent)

<SPECIAL>

.Ein Trigger (EX):				D, DF, F, p
    .Second Shoot				F + a 
    .Second Shell				F + b
    .Black Out				        B + k
.Crow Bites (EX):				F, B, F, p
    .Secondary Bites				F + k			(only after heavy Crow Bites)
.Minutes Spike (EX):			        D, DB, B, k		(Air also)
    .Secondary Bites				D, DB, B, k		(only after ground version)
.Air Trigger (EX):				D, DF, F, k		(Air)
.Black Out:				        B, F, k


<SUPER>

.Heat Drive (MAX):				D, DF, F, D, DF, F, z	(hold to delay)
.Chain Drive (MAX):			        D, DF, F, DF, D, DB, B, z


<Lv2 SUPER>

.Crimson Star Road:			         D, DB, B, F, z

<Lv3 SUPER>

.Full Power Mode:                               D, D, D, z (with half of full health)
    Features:
     .Basic Attack damage increased
     .Specials turn into EX Specials and cost no power
     .Gain access to MAX Supers
.Hyper Chain Drive:				F, DF, D, DB, B, F, DF, D, DB, B, z
.Full Power Chain Drive:                        F, DF, D, DB, B, F, DF, D, DB, B, z (During Full Power Mode)


<SYSTEM>

.Forward Dash:                  	F, F
   .Run:                        	hold
.Backward Dash:                 	B, B
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)




=====<Move Details>=====

 - On counter hit One Inch Punch wall bounces P2, except when command canceled, along with reseting the juggle points.
 - Light standing normals can be cancelled into Flaming Punch
 - Knee Assault is an overhead (except when canceled into).
 - EX Minutes Spike has autoguard.
 - Secondary Bites has Low hit detection.
 - EX Black Out is completely invincible.
 - Heat Drive and MAX Heat Drive are unguardables if they're fully charged.


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Combo: Light>Hard>Special or Light>Light>Hard>Special
 - Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

=====<Version History>=====

<06/18/14>
 - First release



=====<Special Thanks>=====

 - Alexei Roschak, for the awesome Hitsparks and Super Pause FX
 - dampir, of course, for his amazing sprite set.
 - P.o.t.S. for code, effects, hitsparks, formatting style.
 - K.O.D., Jmorphman, Koopakoot, DivineWolf, Vans, Froz, for a lot of base code and tools to define the character.
 - .Hades. for the small port portrait.
 - Hungry Wolf for the big portrait.
 - The Fisher King, Calhoun Tubbs87, ~Hale "R@CE" Caesar~, Flowrellik, sabockee, WooshaQ, Gritsmaster, Knuckles8864, Gogngos, Memo for palettes.
 - DivineWolf, Jmorphman, Olafredland, senorfro, Vans, and many people from MugenGuild for feedback.


=====<Disclaimer>=====

 - The K' character is property of SNK Playmore
 - King of Fighters XIII is property of SNK Playmore
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes