	    -=[AG7: THE PROJECTILE - v1.0]=- by Basara-kun 

       basara_kun@yahoo.com || http://basara.mugen-infantry.net
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-=[Intro]=-
Another clone part of the Anti-Gouki Project, the seventh one of the 15
i've though for this game (the first I make) and the second released for
normal MUGEN along with Kung Fu Fan. For all that still think that
Akuma/Gouki it's symbol of spamming Hadokens, this character will change
that vision in 180º, a reformulation about projectiles not necessarily
work to make an horizontal ball. I hope you like him, only rests The 
Ripper as the third and last clone for normal MUGEN, but i think this 
one will like you ;)
  B-KUN

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-=[What he has?]=-
-All his basic moves
-4 specials
-4 supers
-12 palettes

-=[What he needs?]=-
-Fixing bugs
-Adding voices and FX

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-=[Basic Moves]=-
-Weak Punch: x
-Weak Kick: a
-Strong Punch: y
-Strong Kick: b
-Run: F, F
-Backdash: B, B
-Taunt: Start
-Projectile Nº0 (Throw): F/B + y

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-=[Special Moves]=- 
-Projectile Nº1 (Multiple Balls): D, DF, F + punch (x = 2B/y = 3B)
-Projectile Nº2 (Reppuken): D, DB, B + punch
-Projectile Nº3 (Energy Pillar): D, DF, F + kick
-Projectile Nº4 (Shield): D, DB, B + kick

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-=[Super Moves]=- (uses 1 powerbar)
-Projectile Nº5 (10 Balls): D, DF, F x2 + punch
-Projectile Nº6 (Screen Slashing): D, DB, B x2 + punch
-Projectile Nº7 (Full of Pillars): D, DF, F x2 + kick
-Projectile Nº8 (Super Shield): D, DB, B x2 + kick

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-=[Agradecimientos a]=-
-Elecbyte: for create MUGEN and Kung Fu Man, the pillar of this engine
-Capcom: for create CVS2 and make Akuma/Gouki
-Wuwo: for Akuma/Gouki rips
-Cybersonik: for his spritepack with FX from many games (get it from The
 Mystical Forest Zone)
-You: for prove this new experiment from B-kun ;)
 Only rests one more clone...

