          -=[ANTI-GOUKI PROJECT - THE REIGN OF THE AKUMAS]=- 
                    Parody fullgame by Basara-kun
       basara_kun@yahoo.com || http://basara.mugen-infantry.net 
               Version Beta 1 - First Public Release
;=======================================================================
                           M O V E L I S T
;=======================================================================
-=[Intro]=-
And finally I released this fullgame I've working for years. Here is the
list of moves for each one of the characters, as well their profiles and
descriptions, and the list of buttons used in this game. If you've
played fighting games before, then you won't have problems with the 
mechanics of this game. Enjoy it ;)
 B-KUN

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[Basic Moves]=- (all characters)
-Weak Punch: x
-Strong Punch: y
-Weak kick: a
-Strong Punch: b
-Run: F, F
-Backdash: B, B
-Throws: F/B + y/b (only 1 per character except Powerless One)
-Taunt: start

-=[Special Skill]=-
Special command move that every clone possesses as unique, each of them
appeared in diverse fighting games, mainly in Capcom's Street Fighter
and SNK's King of Fighters. Most of them execute with the "y+b" command
depending of the character. In every character section appears 
especifically the command and what it does the move, in some cases even
requires some of powerbar.

-=[Super Modes]=-
Modality adopted on the clones released for normal MUGEN. Each clone has
4 supers, but as a kind of Super Art choose as in Street Fighter III, 
each clon will have available 2 supers depending how do you choose them
in character selection (button or start + button), details can be seen
in every clone section. The only 2 exceptions are:
-Powerless One, who doesn't have supers
-Ryuken, who also change specials and their functions, not just his
 supers

;=======================================================================
                C H A R A C T E R S   ( C L O N E S )
;=======================================================================

BETA = character with some moves ready, marked with *
ALPHA = character with MUGEN basic moves only, his moves appears as a
        reference only

1. KUNG FU FAN
2. POWERLESS ONE
3. ELECTRIC SHOTOKAN
4. THE INCREDIBLE AKUMA
5. GOUKI HIGASHI
6. ANOTHER KARATEKA
7. THE PROJECTILE
8. RYUKEN
9. SAIYAJIN
10. THE RIPPER
11. ICE WARRIOR
12. METALLIC ONE
13. FIRE DEMON
14. SAVAGE AKUMA
15. KING GOUKI
16. SLAM MASTER

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[1. KUNG FU FAN]=-
 PROFILE
SPECIMEN: AGP#01
CODENAME: Kung Fu Fan
VERSION: 2.0 (revamped)
CLONE TYPE: Kung Fu Man clone character
SPECIAL SKILL: Double Jump
VOICE: Tomomichi Nishimura (SFA Akuma/Gouki)

;-----------------------------------------------------------------------
 DESCRIPTION
The first clone and basically the main idea to make this fullgame. In a
beginning it was made just for fun as a type of joke character (also my
first KFM-type character), but later the AGP idea was born thanks to 
him, so he was considered the first clone from the mass production. 
Also, KFF (as I abreviated him) is the only clone who has Akuma/Gouki 
voice as his main voice, another benefit for being the first one in 
production.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Double Jump: UB/U/UF during Jump
Kung Fu Fan executes a second jump during normal jump, just like Power
Instinct characters and the original Kung Fu Man.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Kung Fu Throw: B/F + y (close)
-Kung Fu Palm: D, DF, F + punch
-Kung Fu Upper: F, D, DF + punch
-Kung Fu Knee: F, F + kick
  -Kung Fu Kick: kick durante Kung Fu Knee
-Kung Fu Blow: D, DB, B + punch

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Triple Kung Fu Palm: D, DF, F x2 + punch
-Smash Kung Fu Upper: D, DB, B x2 + punch

*Choosing him with start+button (pal7-12)
-Kung Fu Combo: D, DF, F x2 + punch
-Mega Kung Fu Blow: D, DB, B x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[2. POWERLESS ONE]=-
 PROFILE
SPECIMEN: AGP#02
CODENAME: Powerless One
VERSION: 1.3
CLONE TYPE: No specials/supers inside
SPECIAL SKILL: Roll/Backroll
VOICE: Basara-kun

;-----------------------------------------------------------------------
 DESCRIPTION
One of the first ideas when I create this fullgame, Powerless One is a
different type of fighter. I was thinking in a clone who doesn't use
specials nor supers, but can be considered as a menace for the rest of
the clones. So I made this idea, a character who only has command moves
and throws, as well limitless juggles for a full comboability. I think I
still need to work on him to improve this idea, but until now he goes
well routed. Also, as special features, he's the only character from my
fullgame who has 2 throws instead 1, and he has my voice, too.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Roll/Backroll: F/B, y+b
Both avoid all type of damage in the time of the move, just like in King
of Fighters series. It can be done forward or backward and he can pass 
to the other side of the opponent if he's close to him.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Throw: B/F + y (close)
-Combo: B/F + b (close)
-Launcher: DF + y
-Slide: DF + b
-Great Punch: F + x
-Karate Chop: B + x
-Knee Hop: F + a
-Eagle's Talon: D + b (in the air)

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[3. ELECTRIC SHOTOKAN]=- BETA
 PROFILE
SPECIMEN: AGP#03
CODENAME: Electric Shotokan
VERSION: Beta 1
CLONE TYPE: Electric-based powers
SPECIAL SKILL: Stunning Punch
VOICE: Diepod

;-----------------------------------------------------------------------
 DESCRIPTION
Originally called "Electric Karateka", but I changed it recently. The
first clone in list which use element sources as his main powers. This
clone has been provided with his own electric energy generator that can
be used as he wishes. He's capable of generate electric attacks from his
body and it's one of the most feared clones made until now. I was
letting him on hold, but Diepod's awesome voice acting inspired me to
work on him right now. As reference, he'll have various moves that comes
from characters like Street Fighter's Blanka, Darkstalkers' Victor, Waku
Waku 7's Rai, KOF's Benimaru and Final Fight's Dean, as others.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Stunning Punch: y+b
Punch that stuns the opponent for a seconds and left him in a dizzy
state (5300 in MUGEN). Uses half powerbar.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Static Grab: B/F + y (close)
-Shocking Punch: D, DF, F + punch *
-Electric Shock: quick punch *
-Lightning Chop: D, DF, F + kick
-Thunder Kick: F, D, DF + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Thunder Ball: D, DF, F x2 + punch
-Lightning Madness: D, DF, F x2 + kick

*Choosing him with start+button (pal7-12)
-Thunder Slam: D, DF, F x2 + punch
-Tempest Stomp: D, DF, F x2 + kick

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[4. THE INCREDIBLE AKUMA]=- ALPHA
 PROFILE
SPECIMEN: AGP#04
CODENAME: The Incredible Akuma
VERSION: Alpha
CLONE TYPE: Hulk clone character
SPECIAL SKILL: Zero Counter
VOICE: Shockdingo (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
The name says everything: an Akuma clone with the powers of Hulk, a
powerful clone who'll mimify this green monster from Marvel Comics. As a
character, he won't get a big size, slow movement nor a great strength,
but he'll have big part of Hulk moves from Capcom/Marvel series (since
Marvel Super Heroes to Ultimate Marvel vs Capcom 3) adapted to Gouki.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Zero Counter: y+b
It executes when the character receives a hit only. The Incredible Akuma 
automatically will block the impact and give him back with an attack 
that will knock off the opponent, just like in Street Fighter Alpha
series. Uses half powerbar.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Gamma Throw: B/F + y
-Gamma Slam: D, DF, F + punch
-Gamma Tornado: D, DB, B + punch
-Gamma Toss: carga B, F + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Gamma Crush: D, DB, B x2 + punch
-Gamma Quake: D, DF, F x2 + punch

*Choosing him with start+button (pal7-12)
-Gamma Fire Crush: D, DB, B x2 + punch
-Gamma Wave: D, DF, F x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[5. GOUKI HIGASHI]=-
 PROFILE
SPECIMEN: AGP#05
CODENAME: Gouki Higashi
VERSION: 1.2 *updated*
CLONE TYPE: Joe Higashi clone character
SPECIAL SKILL: Dodge
VOICE: Blackmore

;-----------------------------------------------------------------------
 DESCRIPTION
The third clone who copies an existing character, the fourth released
for normal MUGEN, and also the second clone who has elemental powers,
in this case, the wind. He's more based to KOF Joe Higashi, instead his
FF/RB counterpart (which is based my Raging Joe). He has released and it
received a little update few time after being released, but still has
major flaws I'm working right now, so probably will be the last of my
released chars to be updated, because of the big number of bugs he has
(thanks to all who feedbacked me with that). About the voice, 
originally I modified KOF Joe wickedly, but for the update, he will be
voiced by Blackmore.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Dodge: y+b
Gouki Higashi avoids all type of damage for a few seconds, just like in
the first King of Fighters games. Works like Roll/Backroll, but it
different from this one, Gouki Higashi it stays on his place.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Hell Knees: B/F + b (close)
-Hurricane Upper: D, DF, F + punch
-Bakuretsu Ken: quick punch
  -Remate: D, DF, F + punch/kick, during Bakuretsu Ken
-Slash Kick: D, DF, F + kick
-Tiger Kick: F, D, DF + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Screw Upper: D, DF, F x2 + punch
-Bakuretsu Hurricane Tiger Heel: D, DF, F, D, DB, B + punch

*Choosing him with start+button (pal7-12)
-Triple Hurricane: D, DF, F x2 + punch
-The Greatest Heel Ever: D, DF, F x2 + kick

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[6. ANOTHER KARATEKA]=- ALPHA
 PROFILE
SPECIMEN: AGP#06
CODENAME: Another Karateka
STATUS: Alpha
CLONE TYPE: Silber clone character
SPECIAL SKILL: KO Hit
VOICE: MalaDingDong (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
In Buriki One, Silber is known as the final boss of the game, and as all
characters who appeared with his fighting style instead their names,
Silber is represented as "Another Karate". So, since this clone is based
on him, I called him as Another Karateka to reference that Buriki One
name. If you played with/against Silber in Buriki One and (most
probably) in KOFXI, you'll get the idea behind this character. Special
thanks to Bannana to make BO Silber, where I get the names (and a better
idea) for the moves.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-KO Hit: y+b (also in the air)
Another Karateka makes a punch that can instantly knock off the 
opponent, just like in King of Fighters series. Also can be done in the 
air.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Throw: B/F + y (close)
-Stomp: D, U + kick
-Brazilian Kick: carga B, F + kick
-Recoil: D, DB, F + kick
-Aussaugen: D, DF, F + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Impale: D, DF, F x2 + kick
-Flying Axe Kick: D, U + 2 kicks

*Choosing him with start+button (pal7-12)
-Recoil: D, DF, F x2 + kick
-Quake: D, U + 2 kicks

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[7. THE PROJECTILE]=-
 PROFILE
SPECIMEN: AGP#07
CODENAME: The Projectile
VERSION: 1.1
CLONE TYPE: Projectile-only character
SPECIAL SKILL: Power Charge
VOICE: Felo Llop

;-----------------------------------------------------------------------
 DESCRIPTION
The second clone to be made for normal MUGEN and voted for the fans to
be one of the few made for normal MUGEN only in these times. The idea
behind this clone is simple: make a character who only has projectile
moves. And I don't mean just a straight fireball like everyone should
think about, I give a lot of uses for Projectile sctrl, since multiple
balls to power pillars and energy shields. Recently updated with the
new standards for the fullgame and now he has a voice, thanks to Felo.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Power Charge: keep pressing y+b
The Projectile puts him in pose and charege his powerbar until it comes
full, being hitted or stop to press buttons, just like in the first
King of Fighters games. He's vulnerable meanwhile he makes the charge.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Projectile Nº0 (Throw): B/F + y (close)
-Projectile Nº1 (Multiple Balls): D, DF, F + punch (also el el aire)
-Projectile Nº2 (Reppuken): D, DB, B + punch
-Projectile Nº3 (Energy Pillar): D, DF, F + kick
-Projectile Nº4 (Shield): D, DB, B + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Projectile Nº5 (10 Balls): D, DF, F x2 + punch
-Projectile Nº6 (Screen Slashing): D, DB, B x2 + punch

*Choosing him with start+button (pal7-12)
-Projectile Nº7 (Beam Attack): D, DF, F x2 + punch
-Projectile Nº8 (Super Shield): D, DB, B x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[8. RYUKEN]=-
 PROFILE
SPECIMEN: AGP#08
CODENAME: Ryuken
VERSION: 1.1 *updated*
CLONE TYPE: Ryu & Ken Masters powers
SPECIAL SKILL: Focus Attack
VOICE: Toshiyuki Morikawa (CVS Ryu) & Yuuji Kishi (CVS Ken) combined in
       one voice

;-----------------------------------------------------------------------
 DESCRIPTION
The fifth clone to be released and the only one who can mimify Shotokan
warriors in this fullgame. A strange clone who can be Ryu or Ken
depending how do you choose him, with all the classic specials and
supers. Different from other clones which supers may vary depending how
do you choose them, Ryuken has 2 modes well defined, not just changing
supers, but all his moves and how they work. For the voice, I use CVS
Ryu & Ken voices combined in one to give him a special and wicked
effect. It's along Kung Fu Fan the only clone who has his voice from
official Capcom resources. Also, he has Focus Attack from SF4 series,
thanks to Rolento, who coded and adapted it for MUGEN, which I applied
here.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Focus Attack: y+b (keep pressing for more power)
Special punch appeared in Street Fighter IV. Ryuken makes a punch that
stuns for moments the opponent. Focus Attack can be charged for more
power and can knock off the opponent if connects.

;-----------------------------------------------------------------------
 SPECIAL MOVES
*Ryu Mode
Ryuken acts like Ryu, his Hadouken is stronger, his Shoryuken and 
Tatsumaki Senpuukyaku can knocks off in the first impact and can 
performs Hadouken in the air. It chooses him with button.
-Seoi Nage: B/F + y (close)
-Hadouken: D, DF, F + punch
-Air Hadouken: D, DF, F + punch (in the air)
-Shoryuken: F, D, DF + punch
-Tatsumaki Senpuukyaku: D, DB, B + kick

*Ken Mode
Ryuken acts like Ken, his Hadouken is weaker, his Tatsumaki Senpuukyaku
and Shoryuken make various hits, the last one can burn and he can
perform Tatsumaki in the air. It chooses him with start+button.
-Seoi Nage: B/F + y (close)
-Hadouken: D, DF, F + punch
-Shoryuken: F, D, DF + punch
-Tatsumaki Senpuukyaku: D, DB, B + kick
-Air Tatsumaki Senpuukyaku: D, DB, B + kick (in the air)

;-----------------------------------------------------------------------
 SUPER MOVES
*Ryu Mode
-Shinkuu Hadouken: D, DF, F x2 + punch
-Shinkuu Tatsumaki Senpuukyaku: D, DB, B x2 + kick

*Ken Mode
-Shoryureppa: D, DF, F x2 + punch
-Shippu Jinri Kyaku: D, DB, B x2 + kick

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[9. SAIYAJIN]=- ALPHA
 PROFILE
SPECIMEN: AGP#09
CODENAME: Saiyajin
VERSION: Alpha
CLONE TYPE: DBZ-based powers
SPECIAL SKILL: Teleport
VOICE: Erroratu (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
This strange clone will have powers based on Dragon Ball Z characters,
including various fireballs, large combos and maybe a Kamehameha :P
seeing the good experience Balthazar and Cybaster made with their
Dragon Ball Z's Z2 chars, I think something similar can be done in this
fullgame with this clone. Let's see how progress this...

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Teleport: F/B + y+b
Saiyajin teleports getting no damage in the process just like Son Goku 
does in Dragon Ball Z. The place where you appear depends of the 
direction you used (forward or backward).

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Throw: B/F + y (close)
-Ki Blasts: D, DF, F + punch (up to 3 times)
-Hurricane Kick: D, DB, B + kick
-Dragon Fist: D, DB, B + punch
-Slash-down Kick: D, DF, F + kick (in the air)

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Kamehameha: D, DF, F x2 + punch
-Bicycle Kick: D, DF, F x2 + kick

*Choosing him with start+button (pal7-12)
-Kaioken: D, DF, F x2 + punch (increases attack)
-Meteor Kick: D, DF, F x2 + kick

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[10. THE RIPPER]=- ALPHA
 PROFILE
SPECIMEN: AGP#10
CODENAME: The Ripper
VERSION: Alpha
CLONE TYPE: Cutting-based powers
SPECIAL SKILL: Air Dash
VOICE: Shockdingo (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
A Gouki clone with cutting powers from characters like Freeman, Yang,
Mature, Vega (claw), Basara and k9999, as others. A dangerous clone who
has killing tendences and enjoys making damage to enemies... or anyone
else close to him. Also is one of the fastest clones in the roster.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Air Dash: F, F (or B, B) in the air
Skill possessed by various characters, especially those ones from Guilty
Gear series. The Ripper can make Dash (o Backdash) during the jump, this
this works to avoid enemies as well to surprise opponent with special
attacks.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Cutthroat: B/F + y (close)
-Triple Blade: D, DF, F + punch (until 3 times)
-Crecent Moon: F, D, DF + punch
-Cutting Kicks: D, DF, F + kick
-Air Slash: D, DB, B + golpe (in the air)

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Maiden Masher: D, DF, F, D, DB, B + punch
-Triple Crecent Moon: D, DF, F x2 + punch

*Choosing him with start+button (pal7-12)
-Shadow Cutter: D, DB, B x2 + punch
-Great Slasher: D, DF, F x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[11. ICE WARRIOR]=- ALPHA
 PROFILE
SPECIMEN: AGP#11
CODENAME: Ice Warrior
VERSION: Alpha
CLONE TYPE: B-kun's Blizzard clone character
SPECIAL SKILL: Super Cancel
VOICE: Segatron (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
This clone will be the one who represents water and ice in my fullgame,
so I'll use my original character, Blizzard, as the base for him, so all
the freeze moves you already know from my edited PIM Reiji will be in
this clone, too ;)

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Super Cancel
Skill seen since King of Fighters 2003 and above. Ice Warrior can 
executes a super during a special different from the other clones,
cancelling it and making much more damage. Obviously this requires at
least one powerbar to execute it.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Ice Touch: B/F + y (close)
-Snowball: D, DF, F + punch (also in the air)
-Freeze Breath: D, DB, B + punch
-Uppercut Punch: F, D, DF + punch
-Breeze Kicks: D, DF, F + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Blizzard Ray: D, DF, F x2 + punch
-Breeze Combo: D, DB, B, D, DF, F + kick (also in the air)

*Choosing him with start+button (pal7-12)
-Static Ice: D, DB, B x2 + kick (freeze the opponent)
-Iceberg Attack: D, DF, F x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[12. METALLIC ONE]=- ALPHA
 PROFILE
SPECIMEN: AGP#12
CODENAME: Metallic One
VERSION: Alpha
CLONE TYPE: Machine-based powers
SPECIAL SKILL: Super Armor
VOICE: Segatron (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
A clone made with metal alloy inside his DNA that makes him capable of
creating metal structures (similat to Terminator's T-1000), he's the 
closest to a machine, a risking project that was strained in the clone
mass production with a purpose. Literally a "man of steel", this clone
will have powers from various machines from fighting games, androids and
robots/mechas. You'll be surprised when you see the power of this clone,
for sure.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Super Armor
Skill belongs to big-mass characters like Mech Zangief or Hulk. Metallic
One doesn't stop when he's hitted (this doesn't mean he won't receive
damage), unless he got more than 3-4 hits in the moment. Also, the
damage received is less then a character without Super Armor.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Explosive Throw: B/F + y (close)
-Missile: D, DF, F + punch (also in the air)
-Bomb Throw: D, DB, B + kick (a=close, b=far)
-Air Cannon: D, DB, B + punch
-Mobile Kick: D, DF, F + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Missiles: D, DF, F x2 + punch
-Bunker Buster: D, DF, F, D, DB, B + punch

*Choosing him with start+button (pal7-12)
-Bomb Shower: D, DF, F x2 + punch
-Mobile Combo: D, DF, F, D, DB, B + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[13. FIRE DEMON]=- ALPHA
 PROFILE
SPECIMEN: AGP#13
CODENAME: Fire Demon
VERSION: Alpha
CLONE TYPE: Fire-based powers
SPECIAL SKILL: Custom Combo
VOICE: MalaDingDong (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
Literally a burning clone who wants to set fire everything, another
elemental clone who can use fire to attack in different ways, he'll have
various moves from characters like K', Kazuki, Fuuma, Enja and Dhalsim,
as others. And I supposed he should be, Fire Demon will be the rival of
Ice Warrior.

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Custom Combo: y+b (also in the air)
When Fire Demon executes this command, his speed increases and can make
more chain hits combinning with other specials and/or normal hits for a
period of time. Also can be cancelled if the player makes a super or if
receives a hit. Uses all what you got of powerbar, and the time is in 
base of the powerbar you got (more powerbar, more time), just like
appeared in Street Fighter Alpha series. Also can be done in the air.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Burning Touch: B/F + y (close)
-Fireball: D, DF, F + punch
-Self-Explosion: D, DF, F + kick
-Flamming Uppercut: F, D, DF + punch
-Punch on Fire: D, DB, B + punch

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Orochinagi: D, DB, B, D, DF, F + punch
-Flamethrower: D, DF, F x2 + punch

*Choosing him with start+button (pal7-12)
-Burning Rush: D, DB, B, D, DF, F + punch
-High Flame: D, DF, F x2 + punch

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[14. SAVAGE AKUMA]=- ALPHA
 PROFILE
SPECIMEN: AGP#14
CODENAME: Savage Akuma
VERSION: Alpha
CLONE TYPE: Wild-based powers
SPECIAL SKILL: Wall Jump
VOICE: chris20855 (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
A brutal beast-like clone who'll have savage powers from characters like
Blanka, Gen-an, Rila, Cham-Cham... and even from Iori Yagami (with the
Riot of the Blood activated). A clone who approaches the fury and lack
of control from wild criatures that scientists converted into a fighting
machine. But, this clone can be controlled as the other ones in
production??

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Wall Jump: UF close to the wall during the jump
Savage Akuma can obtains a second jump touching the border of the screen
and executing forward jump, just like a kind of wall reboot. This skill
is possessed by certain characters very quick and agile, don't matter
the company they belong.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Kick Throw: B/F + b (close)
-Rolling Attack: charge B, F + punch
-Poison Breath: D, DB, B + punch
-Savage Tackle: D, DF, F + punch
-Claws Attack: D, DF, F + kick

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Super Rolling Attack: charge B, F, B, F + punch
-Poison Cloud: D, DB, B x2 + punch

*Choosing him with start+button (pal7-12)
-Savage Rush (autocombo): charge B, F, B, F + punch
-Riot of the Blood: D, DB, B x2 + punch (increase speed and attack)

;-----------------------------------------------------------------------
;-----------------------------------------------------------------------
-=[15. KING GOUKI]=- ALPHA
 PROFILE
SPECIMEN: AGP#15
CODENAME: King Akuma
VERSION: Alpha
CLONE TYPE: King Lion/Shishioh clone character
SPECIAL SKILL: Parry
VOICE: Diepod (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
The last clone character in the production, this time using the mytical
SNK's Fu'un series (Savage Reign and Kizuna Encounter) boss as base for
him. And even he won't have sword nor armor, he'll have his classic 
movelist adapted to Gouki as I imagined since I started this project.
Originally it was the last clone in the list, but the people says other
thing :P

;-----------------------------------------------------------------------
 SPECIAL SKILL
-Parry: F + y+b
Move seen in Street Fighter III series and only works when the character
receives an impact. King Gouki can executes a Parry, if connects not
just can avoid the received damage, also has a little lapsus to make a
counter attack, and gains a bit of power for the powerbar, too.

;-----------------------------------------------------------------------
 SPECIAL MOVES
-Upper Throw: B/F + y (close)
-Flying Kick: D, DF, F + punch
-Earth Chopper: F, D, DF + punch
-Counter: D, DB, B + kick
-Silent Storm: D, DF, F + kick

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 SUPER MOVES
*Choosing him with button only (pal1-6)
-King Straight: D, DF, F x2 + punch
-Thunder Storm: D, DF, F x2 + kick

*Choosing him with start+button (pal7-12)
-King Upper: D, DF, F x2 + punch
-Dynamite: D, DF, F x2 + kick

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-=[16. SLAM MASTER]=- ALPHA
 PROFILE
SPECIMEN: AGP#16
CODENAME: Slam Master
VERSION: Alpha
CLONE TYPE: Grappler-like powers
SPECIAL SKILL: Power Instinct Backdash
VOICE: MalaDingDong (not yet)

;-----------------------------------------------------------------------
 DESCRIPTION
The definitive list was about 15 clones, but vox populi wanted a
grappler clone for the roster, not a clone with few specials or super
who grabs/throws the eneny, but a clone specialist in that kind of
moves. So I made this last one, who'll have powers based in grappler
fighters like Zangief, Clark Still, SF's Alex, Tizoc/Griffon Mask,
Tekken's King, Yashiro Nanakase, Mike Haggar and others. Slam Master
name was suggested by chris20855 and referenced the Capcom's wrestling
game series of the same name. And just like the character, the movelist
was suggested for the people, too.

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 SPECIAL SKILL
-Power Instinct Backdash: B, B
Named because of this game series, this is a special backdash since can
avoid all type of damage, since normal punches/kicks to supers. Move
very useful to escape of difficult situations. Choosed by votation in
Guild's fullgame subforum.

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 SPECIAL MOVES
-Backbreaker: B/F + y (close)
-Deflect: D, DF, F + punch (negates projectiles)
-Piledrive: 360º + punch
-Aerial Slam: F, D, DF + punch
-Come At Me, Bro!: D, DF, F + kick (counter)

;-----------------------------------------------------------------------
 SUPER MOVES
*Choosing him with button only (pal1-6)
-Spinning Piledrive: 720º + punch
-Running Grappler: D, DF, F x2 + kick

*Choosing him with start+button (pal7-12)
-Argentina Backbreaker: 720º + punch
-Defense Up: D, DF, F x2 + kick

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