;                        ACCURATE STAGE
;=============================================================
;"Shin Orochi God Gouki Paf dans ta gueule Stage" by Cybaster
;=============================================================
;  CREDITS :
;
;  Various sprites ripped by Zweifuss
;
;  Awesome code by Cybaster :
;   --> e-mail  : christophercasta@gmail.com
;
;=============================================================

[Info]
name 		= "Shin Orochi God Gouki Paf dans ta gueule Stage"
author		= "Cybaster"

[Camera]
startx 		= 0
starty 		= 0

boundleft 	= -220
boundright 	= 220
boundhigh 	= -140
boundlow 	= 0
verticalfollow 	= .75
floortension 	= 85
tension 	= 60

[PlayerInfo]
p1startx 	= -70 
p1starty 	= 0  
p1startz 	= 0  
p1facing 	= 1 

p2startx 	= 70
p2starty 	= 0
p2startz 	= 0
p2facing 	= -1

leftbound  	= -1000
rightbound 	=  1000
topbound  	=  0
botbound  	=  0

[Scaling]
topz     	= 0 
botz     	= 50 
topscale 	= 1 
botscale 	= 1.2 

[Bound]
screenleft 	= 15  
screenright 	= 15 

[StageInfo]
zoffset 	= 207
autoturn 	= 1
resetBG 	= 1

[Shadow]
intensity 	= 0
color 		= 0	
yscale 		= 0
fade.range 	= 0

[Music]
bgmusic 	= 
bgvolume 	= 255

;========================================================
[BGdef]
spr 		= stages/sf3_shin.sff

[BG sky]
type  		= normal
spriteno 	= 0,1
start 		= 0, 181
layerno 	= 0
mask		= 1


[BG clouds 3.1 medium]
type 		= normal
spriteno 	= 1,2
start 		= 0,160
delta 		= 1,.85
tile 		= 1,1
tilespacing 	= 0,0
velocity 	= 0,-2
mask 		= 1

[BG clouds 2 small]
type 		= normal
spriteno 	= 1,1
start 		= 0,160
delta 		= 1,.85
tile 		= 1,1
tilespacing 	= 0,0
velocity 	= 3,-4
mask 		= 1


[BG clouds 1 big]
type 		= normal
spriteno 	= 1,0
start 		= 0,150
delta 		= 1,.85
tile 		= 1,1
tilespacing 	= 0,0
velocity 	= -.5,0
mask 		= 1

[BG clouds 3.2 medium]
type 		= normal
spriteno 	= 2,0
start 		= 0,300
delta 		= 1,.85
tile 		= 1,1
tilespacing 	= 0,0
velocity 	= -3,5
mask 		= 1
trnqs		= add1


[BG Big Mushrooms, Plants, etc.]
type  		= normal
spriteno 	= 0,2
start 		= 0,181
layerno 	= 0
delta 		= 2,1
mask		= 1
trans		= sub

[BG Actual Floor]
type  		= normal
spriteno 	= 0,0
start 		= 0,181
layerno 	= 0
mask		= 1
delta 		= 0.5,1


[BG Actual Floor]
type  		= normal
spriteno 	= 0,0
start 		= 0,400
layerno 	= 0
mask		= 1
delta 		= 0.5,1

