;#####################################################################################################################
;## PERSONALIZATION FILE FOR Vegetto Z2 by Balthazar & XGargoyle	   	    	                	            ##
;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char.  ##
;## If you're not sure, make a copy of the file before changing any value.					    ##
;#####################################################################################################################

[Statedef 5900]
type = S

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
value = 0


[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0

; Vegetto Visual Aid/Border outline
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 49
;#####################################################################################################################
;## Due to his size and color, Vegetto could be difficult to find or spot in certain backgrounds.
;## If the value is different from 0, then a colored border outline will be around him, making it easier
;## to identify on the background.
;## If the value is set to 0, there will be no colored border outline around the character
;## Default value is 0. Any other value will enable to color outline
value = 0 ;1

; Vegetto Floating point
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 3
;#####################################################################################################################
;## Set the floating level for Vegetto. Lower number means higher
;## Default value is -58.
value = -58 ;-45


; TRANSPARENT OR SOLID FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 2
;#####################################################################################################################
;## Choose how you want the effects to be slightly transparent, or if you want them to be completely solid, old school
;## style. Set the value to 1 for transparent FX, and to 0 for solid FX.
;## Default value is 0.
value = 0


; REPEL PROJECTILE FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 44
;#####################################################################################################################
;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set
;## the value to 1 to use the old purple one.
;## Default value is 0.
value = 0


; SUPER BACKGROUND CHOICE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 13
;#####################################################################################################################
;## Choose which super background you want to use when Vegeta kills the opponent with a Super or Ultra move. Set the
;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG.
;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable
;## Super Background.
;## Default value is 2.
value = 2


; RAGE/SANITY GAUGE - X AXIS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 45
;#####################################################################################################################
;## Set the value to move the Rage/Sanity Gauge to a position that suits you (X Axis in this case). A positive value means
;## forward (to the middle of the screen), a negative value means backward (to the border of the screen).
;## Default value is 0.
value = 0


; RAGE/SANITY GAUGE - Y AXIS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 46
;#####################################################################################################################
;## Set the value to move the Rage/Sanity Gauge to a position that suits you (Y Axis in this case). A positive value means
;## upward, a negative value means downward.
;## Default value is 0.
value = 0


;=================================================
; DO NOT CHANGE ANYTHING BELOW THIS LINE !!!
[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190, 0)



