;#####################################################################################################################
;## PERSONALIZATION FILE FOR SSJ GOKU BY Team Z2
;##
;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char.  ##
;## If you're not sure, make a copy of the file before changing any value.
;##
;#####################################################################################################################

[Statedef 5900]
type = S

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
value = 0

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0



; Throw Tech?
[State 5900, 3]
type = VarSet
trigger1 = RoundState = 0
v = 0
;#####################################################################################################################
;## Choose if and how you want throw teching
;## 0 = none
;## 1 = Using Dash Collision
;## 2 = Normal
;## Default value is 2
value = 2


; ENGLISH OR JAPANESE VOICE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 55
;#####################################################################################################################
;## Choose which voice you want to use. Set the value to 0 to use the Japanese voice, set the value to 1 to use the 
;## English voice.
;## Default value is 1.
value = 1




;; AI LEVEL
;[State 5900, 3]
;type = VarSet
;trigger1 = 1
;v = 54
;;#####################################################################################################################
;;## Set the value to a number from 0 to 8 to set the AI level.
;;## 0 = Weak Mode
;;## 1 = Easy Mode
;;## 2 = Normal Mode
;;## 3 = A little tougher than Normal Mode
;;## 4 = Tough Mode
;;## 5 = Hard Mode
;;## 6 = Harder Mode
;;## 7 = Expert Mode
;;## 8+ = Master Mode
;;## Default value is 8.
;value = 4




; TRANSPARENT OR SOLID FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 2
;#####################################################################################################################
;## Choose how you want the effects to be slightly transparent, or if you want them to be completely solid, old school
;## style. Set the value to 1 for transparent FX, and to 0 for solid FX.
;## Default value is 0.
value = 0


; REPEL PROJECTILE FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 44
;#####################################################################################################################
;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set
;## the value to 1 to use the old purple one.
;## Default value is 0.
value = 0


; SUPER BACKGROUND CHOICE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 13
;#####################################################################################################################
;## Choose which super background you want to use when Goku kills the opponent with a Super or Ultra move. Set the
;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG.
;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable
;## Super Background.
;## Default value is 2.
value = 2


; TELEPORT COMMAND
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 48
;#####################################################################################################################
;## Choose which command you want to use for Teleport. Set the value to 0 for the normal version : D,D+2p/2k. Set the
;## value to 1 for the easy version : direction+Start.
;## Default value is 0.
value = 0


; CINEMATIC SSJ INTRO CUT-OUT
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 51
;#####################################################################################################################
;## Balthazar can't make up his mind. He sprited this awesome cut-out eye animation during the long SSJ transformation
;## introduction, but then wanted it to be removed. Set the value to 1 to keep the cut-out animation, set it to 0 to
;## disable it.
;## Default value is 1.
value = 1


; JUSTICE GAUGE - X AXIS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 45
;#####################################################################################################################
;## Set the value to move the Justice Gauge to a position that suits you (X Axis in this case). A positive value means
;## forward (to the middle of the screen), a negative value means backward (to the border of the screen).
;## Default value is 0.
value = 0


; JUSTICE GAUGE - Y AXIS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 46
;#####################################################################################################################
;## Set the value to move the Justice Gauge to a position that suits you (Y Axis in this case). A positive value means
;## upward, a negative value means downward.
;## Default value is 0.
value = 0

;=================================================
; DO NOT CHANGE ANYTHING BELOW THIS LINE !!!

[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190, 0)




