Movelist of Majin Vegeta Z2

Moves with the [EX] sign have an EX variation, meaning they can be performed with 2P or 2K too. EX moves have special properties, making them stronger than their normal counterpart, but at the cost of 1/2 powerbar. Bakuhatsuha : or or [EX] Majin Vegeta ditches his regular Ki Blasts in favour of a toned down version of his explosion wave. The explosion needs to be blocked low, sets p2 aflame and knocks them away.
While it may seem like he is less likely to hold his own in non-Super fireball battles, the explosions detonate high enough to collide and thus cancel incoming enemy Ki Blasts.
The strength of the punch button used determines the distance at which the explosion is set off. Weak is near, strong is farther.
EX version is one of the coolest moves in his arsenal, creating three explosions in a row! For balancing issues, Bakuhatsuha comes with a limiter: after a succesful hit, the enemy is set on flames. You won't be able to perform another Baku until that flame dissipates (lasts about 2 seconds).
Royal Fist : or or
Vegeta really needed a meaty punch move, so here it is. The Royal Fist comes out as a gut punch, very close range with Weak punch and covering about 2 character lengths with Strong Punch. When it connects, he'll whip out another overhead punch, then a final strong straight punch that knocks 'em down.
This can be supercancelled into Royal Edict anytime before the 3rd punch comes out.
Suprise Elbow : or or [EX]
Vegeta still has some tricks up his sleeves, with this elusive dashing elbow attack. Where will he attack from!?
Strength and speed depend on the button pressed.
- The LK version goes forward instantly, but it doesn't knock p2 out, leaving you vulnerable. You can however Supercancel from it.
- The MK version has Vegeta dashing backwards, then forward again with his elbow sticking out, knocking the enemy down upon impact. You can cancel it by pressing + before moving forward. Use it for evading!
- The SK version also has Vegeta dash back, then forward (and farther then the MK version), knocks the enemy away hard and has them bouncing off the wall. You can cancel it by pressing + before moving forward. Use it for evading!
- EX version has Vegeta dashing FORWARD, invulnerable, passing the enemy and then elbowing them in the back, sending them away hard, wall-bouncing if they're close enough to it.
Double Slash Kick : or or [EX]
Majin Vegeta's wicked anti-air tool. He dashes diagonally up into the air with a flying kick, knocking the enemy away if he hits with it.
When he reaches the peak of his flying kick, he turns around and instantly dashes right back down with another flying kick, perhaps hitting p2 in the back of their head, should they have evaded the initial kick.
The EX version has Vegeta go up and down twice for some really cool antics.

Atomic Wave : or or
This move is a bit different from what you've seen before. It's actually a super grab, that needs the enemy to be close, in order to work to it's full potential.
Vegeta sticks out his arm, taunting the enemy. If he touches the enemy, he instantly launches an Atomic Wave, that pushes them all the way back to the wall.
There, the wave explodes and the enemy is stunned for a moment from being knocked against the wall, allowing you to dish out anything you desire to.
Should you whiff the initial gesture, it acts like a Super Taunt of sorts.
Photon Bomb: or or
Photon Bomb is a quick projectile that explodes upon impact, creating a trail of smaller explosions around the point of impact.
Machine Gun Tantrum : or or (Ground or Air)
While Majin Vegeta loses his Machine Gun Temper special move, he retains the basic premise as a souped-up version, the Tantrum. He shoots a very fast volley of 12 ki blasts.
Can be performed after most standing or aerial basics and specials.
Royal Edict : or or
Laying the smackdown! After three punches, the 3rd being a big uppercut that launches the enemy, Vegeta leaps up and delivers a devastating kick to their now-exposed spine, keeping them stunned and floating in the air for a while, before finishing with a deadly kick.

Big Bang Attack : or or (Hold either of those two to charge)
You might have missed the Big Bang in base Vegeta's moveset, but now it's here with a vengeance! The Big Bang is a very slow moving projectile that can absorb a lot of hits.
So while you might not be able to quickly punish enemies from afar, its absorbing nature can make it act like a moving wall of death.
Also, you can keep charging the move for as long as you'd desire, making the Big Bang orb grow in size up to two times.
For about 2 seconds after Vegeta launches the Big Bang, you can press the (Taunt) button to have him manually detonate the orb, causing a lot of damage.
Sanity Mode :
Sanity Mode has Vegeta blocking out Babidi's influences, making him calmer and more focussed.
- At activation, you will see an empty Sanity Bar and a red kanji.
- Using Bakuhatsuha attacks gradually fills the Sanity Bar. The Sanity power amount is represented by the Sanity Bar and its level by the color of the kanji : red = Lv0, orange = Lv1, yellow = Lv2, green = Lv3.
- You can also charge the Sanity bar by holding . Babidi will watch powerless how Majin Vegeta escapes from his submission!
- In Sanity mode, Vegeta loses Power Charge.
- In Sanity mode, Supers can be performed as usual but cost Sanity Bar instead.
- Performing the same Super move twice in a row will cancel Sanity Mode. Be wise when chosing your Super Moves!
- In Sanity mode, Vegeta gains access to Aura Burst.
- Aura Burst drains the entirety of your current fill of Sanity Bar as well as cancelling the mode. Aura Burst does more damage depending on the fill level of the Sanity Bar.
- Saiyan Pride Beatdown costs 0 power and takes you out of the mode upon activation. Behavior and total damage will vary depending on the current Sanity fill level. More information about Saiyan Pride Beatdown in the section below.
Aura Burst :
Aura Burst becomes available only during Sanity Mode. With this unblockable move, Vegeta leaps into the air and unleashes all his current Sanity Bar power from his body in a large sphere, damaging the enemy.
Obviously, the more your Sanity Bar is filled on the moment of activation, the more damage it will deal to your opponent. Beware that you can be knocked out of the start-up animation relatively easily. As stated before, activating this move drains all of your Sanity Bar, cancels the mode and leaves you dizzy for a short while afterwards. You decide if it's worth the risk!

Saiyan Pride Beatdown (SPB) : or or
Time to unleash the rage! In Majin Vegeta's Ultimate move, he'll fire a quick Atomic Bullet. When it hits p2 (it's unblockable), he'll fire a short burst of them, they will send the enemy flying back to the wall, where they'll be pinned down from the energy blasts.
Vegeta then automatically dashes towards them and socks them in the gut, full-force. The "mash buttons" icons appear, so you know what time it is...mash buttons! Vegeta will throw out attack after attack, greatly stunning the enemy. For the regular version, he'll take a leap backwards and finish it off with an Atomic Blast, exploding upon impact.
When done during Sanity Mode, he'll have access to a few more violent Finishers...
- As long as there is some power on the Sanity Bar, the mashing buttons sequence will be automatically maxxed out, so no need for actual manual button mashing. Performing it with no Sanity power will result in the normal mash buttons sequence and Atomic Blast finisher.
- In Sanity mode, Vegeta gains access to different finishers for SPB, which are performed automatically depending on the Sanity Bar level:
- Galactic Juggle (Level 1) : Vegeta knocks the enemy into the air, charges up and then unleashes a barrage of ki blasts upwards, keeping the enemy afloat.
- Final Flash (Level 2) : Speaks for itself!
- Suicide (Level 3) : Devastating unleashing of all built-up emotions and power! Goodbye, Vegeta!!!

created by Team Z2