Movelist of Majin Vegeta Z2 - The Basics

| Light Kick (LK)
| Medium Kick (MK)
| Strong Kick (SK)
| Light Punch (LP)
| Medium Punch (MP)
| Strong Punch (SP)
| Taunt

: Press A and B
: Press X and Y
etc ...

This Vegeta has many system moves inspired or taken directly from various fighting games, such as Capcom VS SNK, Marvel VS Capcom or King of Fighters. You may already be familiar with most of these moves.
Backward Dash :
This is a classic back dash, allowing Vegeta to move far from the opponent pretty quickly.
Run :
This is the classic KOF-type run. Hold Forward in order to keep running.
Super Jump :
This is the classic MVC Super Jump, allowing Vegeta to jump much higher than usual. It can be performed by just pressing Up after a crouching strong punch, in order to follow up for an aerial combo. During the Super Jump state, you can control the forward and backward velocity by pressing Forward or Back.
Air Dash : or in the air.
This is a useful tool to gain more mobility in the air, to dodge some of the opponent's attacks or go close to him quickly for example.
Power Charge :
This is the classic Power Charge, during which you gain power quickly, in order to use your Super moves.
Focus Hammer :
This move is a variation to Street Fighter 4's Focus Attack. Hold both buttons to charge the move, release them to perform it. Here are Focus Hammer's various features :
- Repels projectiles. You need to release the buttons at the right time to repel the projectile. Works on single non super projectiles.
- Chargeable for Hyper Armor (1 hit). You still lose life when hit though.
- Can be Dash Cancelled, during charge as well as during strike. This allows you to dash the moment you hit your opponent with Focus Hammer, and follow quickly with other attacks.
High Counter : + or + or + when guarding an attack (Ground).
This is the high version of Zero Counter. Vegeta counters the opponent's attack and hits him with a Rising Knee attack, sending him in the air.
Low Counter : + or + or + when guarding an attack (Ground).
This is the low version of Zero Counter. Vegeta counters the opponent's attack and trips him with a Sliding Kick, making him fall on the ground.
Air Punch Counter : + or + or + when guarding an attack (Air).
This is the Punch version of Aerial Zero Counter. Vegeta counters the opponent's attack in the air, and performs a powerful Smash Punch, sending the opponent far away.
Air Kick Counter : + or + or + when guarding an attack (Air).
This is the Kick version of Aerial Zero Counter. Vegeta counters the opponent's attack in the air, and performs a powerful Piston Kick, smashing him to the ground.

Elbow Thrust : + (while close to opponent)
Vegeta grabs his opponent by the neck and then proceeds to thrust him with a savage elbow hit, not once but twice!
Reverse Throw : + (while close to opponent)
Vegeta grabs his opponent and launches him up in the air and then kicks him in the back, crushing the opponent to the ground. This move allows to switch sides.

Uppercut : +
Vegeta's Crouching Strong Punch sends the opponent flying in the air, allowing for Aerial Combos, as in the Versus series.
Aerial Punch Combo : (after a.MP or a.MK)
A combo extender, performable after a successful first Aerial Medium attack.
Dash Elbow : (when landing from back dash)
Surprise attack, allowing Vegeta to dash quickly towards the opponent and start a combo, as he lands from a back dash. Can be chained off his Focus Hammer (SP+SK, hits, b,b+SP).
Sliding kick : +
A low attack that can catch the opponent off guard as Vegeta runs to them. Sends the opponent in the air, allowing some juggling.
Sliding kick Combo: + , + , +
Just a cool and quick combo finisher attack. You can also perform just the d+SK > d+SK double kick move without the initial Sliding Kick.
Stomp Kick : + (in the Air)
A little death from above. Grounded opponents will get smashed down when hit by Stomp Kick. Aerial opponents will be sent to the ground and made to bounce, allowing for juggling. The bouncing is only triggered once in the same combo.
Piston Kick : (in the Air)
Regular Aerial Strong Kick. Grounded opponents will fall when hit by Piston Kick. Aerial opponents will be sent to the ground and made to bounce, allowing for juggling. The bouncing is only triggered once in the same combo.

Vegeta has a bunch of moves that will work only against compatible characters, to give more of a fullgame "feeling".
Dash Collision :
Compatible against : Goku Z2, Vegeta Z2, Gohan Z2, Awoken Ichigo by Storm-Ex, Alucard by Dope, Yellow Suika by Veanko (Bluestreak by Diepod & Jesuszilla).
Run against a running opponent, and the characters will grab each other and struggle. Smash the buttons as fast as possible, and the winner will throw his opponent.
Optional animations :
There are a few other optional animations which you can include in your characters to make them compatible with Vegeta Z2 :
- Flip Knockout : When hit by Bomber Kick. Opponent goes flying in the air, flipping backwards (anim 5937).
- Final Flash Fatality : GetHit state fading to black when killed by Final Flash (anim 5941 & 5942).
If you wish to add some compatibility with Vegeta to some of your characters, please head to the tutorial section in Goku Z2's readme.

Vegeta has a lot of combos in his arsenal, and this is his main weapon to win fights.
- All basics can be chained from Light to Medium to Hard, or from Light to Hard, with any combination of kicks and punches.
- Standing light attacks link to crouching light punch.
- Crouching Strong Kick (d.SK) can be linked standing Strong Kick, which knocks the opponent down.
- During Aerial Light Kick (a.LK), you can hold the kick button so Vegeta stays in attack position, to ease hitting the opponent.
- A.SP and a.SK bounce an airborn opponent to the ground, allowing some juggling. It makes the opponent bounce only once in a single combo though, to avoid cheapness.
- All the specials can be chained into from most basic attacks.
- All the supers can be chained into from at least one special attack.
Here are a few combos you can try. The combos are simplified on purpose, and you can probably mix them for longer strings.
- Marvel Style Combo (MSC) : s.LP, s.MP, s.MK, c.SP, jump, a.LP, a.MP, a.MP, a.SK.
- Focus Hammer, Hit and Sliding Kick Combo.
- cross-up a.MK, s.LP, s.MK, MP Royal Fist, jump, d+SK.
- Focus Hammer, Hit and Sliding Kick, SK Suprise Elbow, (p2 bouncese off wall), Double Slash Kick.
- Focus Hammer, Hit and Dashback Cancel, Dash Elbow, s.MP, Machine Gun Tantrum.
- s.LK, s.MK, s.SP, Royal Edict, Big Bang Attack.

Palettes :
Vegeta has a huge number of palettes available for you to choose from. As browsing through all the palettes can be tedious, you will find in the palettes folder an archive named "Palette Chart" containing all the palettes in GIF format, for you to choose easily which palettes you want to use.
Configuration file :
In Vegeta Z2's root folder, there is a config.txt file in which you can set some preferences :
- You can choose which voice you want to use : English (Mick Lauer), English (Chris Sabbat) or Japanese.
- You can choose to use either solid or transparent FX.
- You can choose which projectile FX to use during Focus Hammer.
- You can choose which Super Background to use when you kill your opponent with a Super move.
- You can change Rage Gauge/Sanity Bar's axes so it fits with your lifebars better.
- You can choose if you want Normal Vegeta and Majin Vegeta to be selectable based on button press, or have the 2 characters separated.
- You can set your age to get access to NSFW bonus material.
Introductions :
Vegeta has several introductions at the beginning of the fight:
- Fall from the Sky: Vegeta lands on the ground from the air (has a special version VS POTS Vega, see the tutorial section).
- Seating: Vegeta is seating on the ground in his trademark pose, then gets up.
- Flying Pod: Vegeta comes from space in his pod for a non-return trip.
- Gouki style: Vegeta turns his back to the opponent a few seconds before turning while smashing the ground.
- Eating: Vegeta eats an Alien arm, then gets up. This introduction is based on the first scene where we see Vegeta in the manga.
- Stomping Bike: Vegeta stomps a motorcycle out of anger. Thanks to Daeron for the nice animation.
- Stomping Goomba: Mario is not the only one who can stomp Goombas, Vegeta proves it.
- Evil Bastard: Majin Vegeta needs no spectators for displaying his newly acquired powers.
- The M: There's a meaning behind "The M" on his forehead, can you guess what?
- Being possessed: Majin Vegeta would pay any price for a power boost.
- Fist shaking: Majin Vegeta makes clear his intentions before the fight.
- Laughing troll: When laughing at the enemy gets a new level.
Winpose selection :
You can choose Vegeta's winpose at the end of the fight by holding a button. Some other winposes will also be triggered in certain occasions:
- a: Being possessed by an evil magician certainly takes its toll!
- b : Vegeta laughes at his fallen enemy.
- c : Vegeta turns his back to the opponent, ignoring him.
- x : Vegeta turns his head.
- y : Vegeta shoots the screen, James Bond style.
- z : Vegeta spreads his arms.
- s : Babidi makes a special apperance revealing who's the true puppeteer.
- Post Suicide: Vegeta has never been so quiet in his entire life.
- Bonus: Win the round with a Perfect to perform a power outburst (Hyper Dimension style).
- Bonus 2: Sometimes, Majin Vegeta will launch a Bakuhatsuha to his fallen enemy, adding salt to injury.
- Bonus 3: Sometimes, after winning the match, Babidi will apear and possess the fallen enemy to join the ranks of the Makai.
Additional portraits :
Vegeta has several big portraits in his SFF file. Choose the one you prefer, using Fighter Factory to modify the SFF.
Default portrait is number 9000,1. The bonus portraits (for both Normal Vegeta and Majin Vegeta) are numbered "9000,1233", "9000,1234", "9000,1235" and "9000,1236".
Midnight Bliss :
Vegeta has 2 Midnight Bliss animations. However, due to the impossibility to make it configurable, you will have to select the one you wish to use by hand.
Open files/Vegeta.air and search for [Begin Action 9020]. Exchange it with animation 90200 if you want to use the alternative version. To do this, just rename [Begin Action 9020] to [Begin Action 90200] and vice-versa.
Youtube videos :
You can find many Youtube videos featuring Vegeta Z2 VS various opponents. The easiest way to find some of them is to go directly to Balthazar's Youtube Channel, where you'll fine various videos featuring all the Z2 cast. Among these videos, you'll find :

created by Team Z2